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ShaneSloth
#175060274Sunday, September 27, 2015 6:25 PM GMT

just to accomadate pokemon and attacks and thats not even including evolving, levelling up, gui scripts, saving and loading data, encountering pokemon, encountering mechanics (where, what, level, moves) #code | R$32,090 | Game & Clan Developer |
Wrathsong
#175060556Sunday, September 27, 2015 6:28 PM GMT

good for you
ForeverTaIl
#175060637Sunday, September 27, 2015 6:29 PM GMT

you're not serious, right? R$49,917
Unteralterbach
#175060679Sunday, September 27, 2015 6:29 PM GMT

clearly youre just garbage
Utsuroido
#175060757Sunday, September 27, 2015 6:30 PM GMT

Kanseru
#175060836Sunday, September 27, 2015 6:31 PM GMT

SLPM
#175060932Sunday, September 27, 2015 6:32 PM GMT

Wow. It must be good.
Alienous
#175061182Sunday, September 27, 2015 6:35 PM GMT

KEEP GOING I AM WAITING <33 Adi_Para#1
ShaneSloth
#175061183Sunday, September 27, 2015 6:35 PM GMT

100% serious each pokemon data entry takes up between 24 - 40 (on average) lines of code in the main database lets 32 the average so thats 649 * 32 (~21000) Also, not to mention that isn't even covering the moves it learns via TMs/HMs/Tutor Moves/Egg Moves Then the "Attackdex" has every individual attack, with BasePower, Accuracy and a function to handle the attack, so far I have only done "Acid" which took around 26 lines (not including animation and detecting if the pokemon died) so yeah, deadly serious. #code | R$32,090 | Game & Clan Developer |
ShaneSloth
#175061270Sunday, September 27, 2015 6:36 PM GMT

"clearly youre just garbage" tfw i dont care if it's messy to others, because it's my way and i want to do it how i want. #code | R$32,090 | Game & Clan Developer |
SLPM
#175061316Sunday, September 27, 2015 6:37 PM GMT

You could set it up to be easier for you. Such as script each move in itself then set it up so you can easily just attach that move to each pokemon with a table. Then to add to that you'll want to make sure it knows what level the pokemon gets the move.
ForeverTaIl
#175061333Sunday, September 27, 2015 6:37 PM GMT

oh nevermind, i didn't know you were working with 649 different pokemon. that would make sense then R$49,917
SLPM
#175061501Sunday, September 27, 2015 6:39 PM GMT

I guess if you're doing animations that'll complicate a lot lol Good luck, I would never be ambitious enough to recreate a game in that much detail.
ShaneSloth
#175061973Sunday, September 27, 2015 6:43 PM GMT

"I guess if you're doing animations that'll complicate a lot lol" the animations won't be 3d, it'll be a 2d battle in a 3d top-down view "world"/"area" unless of course my builders cop out and i'm forced to make it all gui based and 2d and then i'll start by using my gui collision knowledge to make it work. but hopefully that won't be a thing. "Good luck, I would never be ambitious enough to recreate a game in that much detail." It's only a lot of detail because I want it to be the most accurate representation of a pokemon game on roblox. IE each route has a set of pokemon which can appear (taken from serebii dot net) and then how often those are encountered percentage wise (IE, Pikachu in viridian forest would be 5% (i think) ) #code | R$32,090 | Game & Clan Developer |
Chosent
#175062090Sunday, September 27, 2015 6:45 PM GMT

slothycode, more like SLOPPY CODE ~Dinosaurmester [+10.9k]
Theta0
#175062168Sunday, September 27, 2015 6:46 PM GMT

just keep in mind module scripts are good if you are copy pasting code alot they can be called from anywhere if they are visible (aka replicatedstorage) so if they are called locally then they run locally if run globally they are run globally _h
ShaneSloth
#175062198Sunday, September 27, 2015 6:46 PM GMT

@Shadow, this is how the movepool in each pokemon in the main database is set out: #code Tackle = { Level = 1, Type = "Normal", Category = "Physical", Damage = 50, Accuracy = 100, PP = 35, Effect = "", Chance = 0 }, #code | R$32,090 | Game & Clan Developer |
ShaneSloth
#175062347Sunday, September 27, 2015 6:48 PM GMT

@Thea, this is the "pokebase" #code local Pokebase = { ["Abra"] = { Assets = { Front_M = 00000000, Back_M = 00000000, Front_M_S = 00000000, Back_M_S = 00000000, Front_F = nil, Back_F = nil, Front_F_S = nil, Back_F_S = nil, Cry = 00000000 }, Movepool = { } }, ["Aerodactyl"] = { Assets = { Front_M = 00000000, Back_M = 00000000, Front_M_S = 00000000, Back_M_S = 00000000, Front_F = nil, Back_F = nil, Front_F_S = nil, Back_F_S = nil, Cry = 00000000 }, }, ["Alakazam"] = { Assets = { Front_M = 00000000, Back_M = 00000000, Front_M_S = 00000000, Back_M_S = 00000000, Front_F = 00000000, Back_F = 00000000, Front_F_S = 00000000, Back_F_S = 00000000, Cry = 00000000 }, }, ["Arbok"] = { Assets = { Front_M = 00000000, Back_M = 00000000, Front_M_S = 00000000, Back_M_S = 00000000, Front_F = nil, Back_F = nil, Front_F_S = nil, Back_F_S = nil, Cry = 00000000 }, }, ["Arcanine"] = { Assets = { Front_M = 00000000, Back_M = 00000000, Front_M_S = 00000000, Back_M_S = 00000000, Front_F = nil, Back_F = nil, Front_F_S = nil, Back_F_S = nil, Cry = 00000000 }, }, ["Articuno"] = { Assets = { Front_M = 00000000, Back_M = 00000000, Front_M_S = 00000000, Back_M_S = 00000000, Front_F = nil, Back_F = nil, Front_F_S = nil, Back_F_S = nil, Cry = 00000000 }, }, ["Beedrill"] = { Assets = { Front_M = 00000000, Back_M = 00000000, Front_M_S = 00000000, Back_M_S = 00000000, Front_F = nil, Back_F = nil, Front_F_S = nil, Back_F_S = nil, Cry = 00000000 }, }, ["Bellsprout"] = { Assets = { Front_M = 00000000, Back_M = 00000000, Front_M_S = 00000000, Back_M_S = 00000000, Front_F = nil, Back_F = nil, Front_F_S = nil, Back_F_S = nil, Cry = 00000000 }, }, ["Blastoise"] = { Assets = { Front_M = 00000000, Back_M = 00000000, Front_M_S = 00000000, Back_M_S = 00000000, Front_F = nil, Back_F = nil, Front_F_S = nil, Back_F_S = nil, Cry = 00000000 }, #code | R$32,090 | Game & Clan Developer |
CHONGUS
#175062349Sunday, September 27, 2015 6:48 PM GMT

Why do you say that like it's a good thing? Do you take pride in having terrible ass systems?
ShaneSloth
#175066247Sunday, September 27, 2015 7:33 PM GMT

What are you tryna quote there, I have said many things, what are you referring too? And if you mean the 30k lines of code, I know it's not a "good system" but it isn't "ass" either you ignoramus, I've already said, I'm doing it, >how I want to do itbest fits me< so that I can understand it. I do not care if it takes hours and days, I do not care if I have human errors from the manual entry. At the end of the day, I code how I want to code, besides the fact it's not going to be seen by the players. It's how I want it, and you won't change my mind - as a matter of fact I've already told you this EARLIER which means that you completely ignored my point and continued waffling on about ways that I should do it when I don't care how YOU would do it. Jesus, you trigger me with your ignorance. #code | R$32,090 | Game & Clan Developer |
ArabTrap
#175066361Sunday, September 27, 2015 7:35 PM GMT

to use minimal amounts of lines on DoT moves just use rng
Alienous
#175066366Sunday, September 27, 2015 7:35 PM GMT

you do you slothy. <3 Adi_Para#1
CHONGUS
#175066694Sunday, September 27, 2015 7:39 PM GMT

HOOK.LINE.SINKER.
ShaneSloth
#175066855Sunday, September 27, 2015 7:41 PM GMT

"HOOK.LINE.SINKER." Are you mad because ORKz shutdown and weren't even remotely good? Awh poor you :(((( #code | R$32,090 | Game & Clan Developer |
CHONGUS
#175067231Sunday, September 27, 2015 7:46 PM GMT

wasn't even* If you're gonna insult it at least be able to properly do it LoLLLLLLLLLLLLLLLLLL

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