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Perambulation
#175367064Friday, October 02, 2015 6:25 PM GMT

Backstory In the year of 2270 AD, the Federation encountered a strange wormhole in the middle of the capital city, Aurae City. The Scientific Inquiry was sent to investigate, and discovered that the wormhole was connected to another universe. This sparked excitement among the scientific community, but caused worry for the Federation government. Suddenly, the attacks began. A huge army of fantastical creatures emerged from the wormhole. The creatures, such as orcs, goblins, dragons, and giants, devastated the city blocs. Soon after, a seemingly medieval army emerged, and began to occupy the area near the Schism. The Federation Armed Forces was notified, and the Army was called in to drive the invaders out. The battle was long and bloody, as the enemy forces apparently possessed magic as well. Even the AERIS Division was deployed, which proceeded to attack the enemy forces. Hours later, the invaders were finally driven back into the Schism, which still stood in the middle of Aurae City. The Federation decided to send an Expedition into the Schism, so that they could recon the area and prevent another attack. Months of preparation later, Expedition Force Omega was prepared, and was sent into the Schism. It would be the start of the Fractured War. Factions The Federation The Federation, officially named the Federation of the Sigma Sector, evolved from the early colonial governments set up by Earth. After the United Nations declared the Sigma Colonies independent, the colonists wrote a constitution for the creation of the Federation. Ever since then, the Federation has been a successful union of the various planets in the Sigma Sector. Several wars have been waged as a result of Separatists, but most of them have been put down. AERIS Division The AERIS Division is a separate part of the Federation Military. Within the Federation, special mutations occurred as a result of several solar flares. These mutations allowed for special abilities to manifest within individuals. The Federation quickly recruited these individuals for the AERIS Division, where they undertake the missions that most cannot. In addition to their powers, they posses the most advanced personal armor in the FAF, the HAVOK suit. HAVOK Exoskeletal Armor: Designed specifically for the AERIS Division -Enhanced speed -Enhanced strength -Enhance reaction speed -Up-to-date data through HUD -Enhanced mutant powers -Energy Shield (E-Shield): Hexagonal shaped shield projected from arms like traditional shields Expedition Force Omega The armed exploration group organized by the Federation. Consists of the Marine 1st Battalion, AERIS Division, Mobile Armor Division, Expedition Inquiry Group, and Army Engineering Corps. Their mission objective is to explore the new world beyond the Schism, and send back reports on the inhabitants. If attacked, they have the authority to attack back. In addition, they are to establish a peaceful settlement for future expeditions. Empire of Terrarum Founded by the 5 Legendary Kings: KaMando, NaMasta, DaIro, RaLapo, and MaKipu, the Empire is the strongest nation in the world of Terrarum. All other nations are tributaries, paying their tribute annually to appease the Empire. The Royal Family descends from the 5 Legendary Kings, and possess some of the strongest magic powers in the entire Empire. Currently ruled by the Nobles, after the invasion of the Empire. Although the Empire remained, the current Emperor Ekran is a mere puppet of the Nobles. The Nobles A mysterious people from beyond the Forbidden Sea. At first, they appeared to be friendly towards the Empire, arriving on the Western Shore. Soon after, the main invasion force struck, and the Imperial Army was on the run. The Nobles possess the most powerful magic that Terrarum knows, and decimated any armed resistance the Empire threw at them. Subjugating the Empire, and expelling Emperor Eltas IV, the Nobles divided the land amongst themselves to rule. The Nobles are lead by the Noble Lords: a council of the most powerful of Nobles. DaIro Corps An elite division of the Imperial Army. the DaIro Corps is consisted of Nobles only. The Corps is the personal hit squad of the Noble Lords, conducting personal hit missions to keep the pheasants in check. In addition, they are used to spy on the Loyalists, the remaining soldiers under Eltas IV, and attack them regularly. The DaIro Corps is given the strongest enchanted armor of the Nobles: The Armor of Darkness -Enhanced speed -Enhanced strength -Enhanced reaction speed -Holy Relic: Used for magical stat boosts -Summonable Shield: Defence -Enhanced magic Loyalists Followers of the deposed King Eltas IV, they continue to serve the King. Despite being heavily outnumbered, the Loyalists continue to rebel against the Lords, mostly through small raids on outposts. Once part of the elite King’s Guard, these soldiers are still a force to be reckoned with. While not possessing magic on the level of Nobles, the Loyalist Mages are one of the most powerful human mages in all of Terrarum. Roles (Federation/Terrarum) Specialist/Huntsman Highly trained scouts. Carries minimal equipment to facilitate easier movement. - Specialists are known to carry a small Type-3 HoloPistol, GPS marker, long-range communications radio, Type-45 HoloSniper, and a handheld translator. - Huntsmen are known to carry a small magic-infused dagger that enables the use of low level spells, an enchanted bow, a map of the target area, a horse for transport, and a guide depending on the mission. Operative/Knights Best known for their offensive power. Carries the most damaging weapons and can be found on the front lines. - Operatives are known to carry a Type-4 AutoPistol, long-range binoculars, Type-50 HoloRifles, Disintegration Grenade Mk2, and a combat suit. - Knights are known to carry a magic-infused longsword that enables the use of medium level spells, a dagger for close quarters, a full suit of armor, and potions for healing. Support Gunner/Battle Mage The backbone of the fighting force. Provides support to the fighting forces. Heavily armored to continue providing support. - Support Gunner: 200-round Type-40 Holo-MG, Type-12 Grenade Launcher, Mk.5 Mortar, and field medical kit. - Mage: Staff: used for high level magic. Summoner: Can summon a horde of minions (goblins, ogres, etc.) under the summoner’s command. Mana potion: to recharge mana. Health potion: Used for healing allies and self Spells (Exclusive to Terrarum) Casting limits: Low-level - 10 spells before 1 hour cooldown Medium-level - 20 spells before 1.5 hour cooldown High-Level - 40 spells before 3 hour cooldown. A level higher can use spells of lower levels as well Low-level spells (Huntsman) 1) Minimize : cloaks the presence of the user for about 10 minutes 2) Blink : teleports the user 10 meters away. no wind up 3) Facade: Disguises the user for a short time (20 minutes) 4) Absorption of Mana: Replenishes energy when weakened. Can only be used twice a day. 5) Scorn of Magic: deploys a anti-magic barrier (10 minutes). Used for escape Medium-level spells (Knight) 1) Meteor: fires a flaming ball of fire. explosive on contact or timed. can be guided 2) Spellshield: Counter magic. Creates a shield that negates magical attacks (1 second) 3) Warp: Switches places with a friend during combat (1 second) 4) Wave of Rejuvination: Heals nearby allies. Not as effective as Mage-Magic. (2 seconds) 5) Electric Charge: fires off a barrage of lightning bolts against enemies. lightning can be passed through enemies as well (3 seconds) High-level spells (Battle Mage) 1) Elemental Hail: fires off a barrage of fire-infused hail upon the enemy. effective against enemy formations. 2) Deception: confuses targeted group of enemies. makes them think that each other is enemy 3) Sunfire Orb: launches off a gigantic energy blast. (1 minute wind up) 4) Flame Flux: Summons 30 demon soldiers. attacks targeted target first, before attacking other enemies. can only be used once per day 5) Replenish: heals and replenishes strength to nearby allies. up to 50 people can be targeted at once. (10 second wind-up) Character Sheet Name Age Appearance Faction (See above) Ability/Powers (if AERIS or Nobles. One general ability, and 3 attacks) Weakness(s) (Minimum of 1, maximum of 3) Appearance of Armor (If AERIS or Noble) Role Custom Module/Holy Relic (If AERIS or Noble, then create one custom module/holy relic to enhance armor, or weapon) Bio (optional) Others/Extra Rules 1) No godmodding. Please, keep your writing to your own character 2) No harassment. We want a nice community here 3) If you have suggestions to improve the RP thread, send me a PM 4) Have fun! 5) Listen to all admins. They know the best 6) No romancing in RP. Respect ROBLOX rules. 7) I will post instructions within the RP world as the leaders of each faction. That way, all RPers will have something to do (and guide the main story)
Perambulation
#175367113Friday, October 02, 2015 6:27 PM GMT

CS Name: Nathan Walker Codename/Handle: Nexus 1 Age: 24 Appearance: A man of average height, around 5ft 8. Not heavily muscular, but is fit. Dark brown hair, and dark brown irises. Wears the AERIS Division uniform, but wears a sweater-vest and jeans during off-duty. Faction: Expedition Force Omega/AERIS Ability/Powers: Photonic manipulation. 1) Photon Stream: A long ray or rapid stream of photon-charged energy shots 2) Photon Shards: Photon crystals formed and fired towards enemy. Homes in and explodes on contact. 3) Photonic Shock: Fires off photon energy into the ground, creating a shockwave/earthquake effect. Weakness: Any sufficient darkness will weaken Nathan significantly. Will lose Appearance of Armor: A sharp V-shaped visor, along with sharp edges on the armor. Convered in stripes of blue, and has multiple battle scars on the surface. There is a carving on the right arm, counting the number of squad mates Nathan has lost during the Hole Incident. Role: Operative Custom Module/Holy Relic: Photon Sword Emitter: Attached to the forearms. Generates a blade of pure photons, which hardens to allow for great cutting power. Can be parried by a metal of enough strength. Bio: Nathan was born in Aurae City, the capital of the Federation. He lived a normal life, and entered into the military after graduation secondary school. Discovered to have a mutation, from his mother’s side of the family, Nathan was drafted into the AERIS Division, where he would endure grueling hours of training. The AERIS Division treated him roughly, but gave him the skills and expertise that surpassed any normal soldier. Along the way, Nathan found many friends, who he could count on for support any time. When the Hole Incident happened, Nathan and his Squad, Nexus Fireteam, was sent to defend the capital. The battle was brutal, and many of his squadmates fell in combat. Volunteering to be part of the Expedition, Nathan vowed revenge on the people who were responsible for his squadmates’ deaths. Others/Extra: Nathan sometimes falls into a deep, trance-like state during sleep. Everytime he experiences it, a strange being appears to talk to him. Nathan doesn’t think much of it after.
Perambulation
#175367172Friday, October 02, 2015 6:28 PM GMT

Here's to a successful RP. Hope it goes well this time.
Danny07024
#175367237Friday, October 02, 2015 6:30 PM GMT

interesting premise. marked by me :P
LNG257
#175370816Friday, October 02, 2015 7:43 PM GMT

Interesting. But it seems to fall into the problem of relying too much on character interaction rather than a given plot and task to carry out by one of the factions. My last, and final, experience with making two opposing factions that the players themselves chose without much NPC interaction crashed and burned hard. I ended up controlling the entirety of one faction as NPCs, while all the players were on the other faction fighting me and I have no clue now how it got to 50 pages. But overall, I like this. Sci-fi/fantasy war is an excellent summary and setting. If there's some good NPC help and player characters on both sides, this could really turn out to be something good.
Perambulation
#175374785Friday, October 02, 2015 8:44 PM GMT

Here's the thing, I have the NPC and Story line plotted out. The NPC Leaders of this RP will help drive the story along
Danny07024
#175375485Friday, October 02, 2015 8:53 PM GMT

Name: Daichi Ozora Age: 22 Appearance: A man of Japanese descent. Is about 5ft 7in in height. Has dark brown hair and a fair face. Fit build, with the usual garb of AERIS uniform. Can also be found wearing a buttoned shirt and khaki pants. Faction: Expedition Force Omega/AERIS Division Ability/Powers: Dark Aura Projection 1) Shadow Weapon Generation: creates weapons out of Dark Aura (spears, swords, battle-axe) 2) Darkness Stream: a burst of pure Dark Aura energy. Can also send a wave of darkness. 3) Darkness Overload: Complete physical change into a Shadow Beast. Loses sanity and becomes animal like in battle. Can only last for 15 minutes, and loses memory upon reverting to normal state. Weakness(s): Light will cause damage if exposed long enough. Can cause loss of sight for a few moments. Will deplete dark energies. Psychic Attacks: Has an unstable mind and a psychic attack could disable Daiki for a long time. Appearance of Armor: Highlights of black patches all over the armor. Has a narrow, rectangular visor, with aesthetic horns on top of the helmet. Other colors include grey stripes and yellow circles. Role Custom Module/Holy Relic: Dark Matter Collector -Will actively seek for nearby dark energies and redirect them towards Daiki for use in combat. Aural projector: Allows Daiki to create extensive weapons using dark auras alone. Can overheat if used too frequently. Bio: Nope, will do through RP Others/Extra: I have nothing
Perambulation
#175375975Friday, October 02, 2015 8:59 PM GMT

Hey I remember you from my old rp, Silentium. Welcome to this one, hope you enjoy it. Let's just wait for a few more people to get here.
Perambulation
#175378255Friday, October 02, 2015 9:31 PM GMT

Okay, here is some information to start the RP ARC 1: The Landing NPC Leaders Federation: President Anderson Expedition Force Omega: Field Commander Sokolov AERIS Division: Commander Park Empire of Terrarum: Emperor Ekran (puppet Emperor of Nobles) Nobles: Lord Regalus DaIro Corps: Sir Faustus Loyalists: Emperor Eltas IV Objectives/Starting points for RP Expedition Force Omega: You guys have just landed in the Empire of Terrarum through the portal. Supply trucks are coming in and you are taking in the surroundings. Empire of Terrarum: The Emperor will order the soldiers to send out a patrol party to the portal. Scouts report of a strange band of soldiers entering. Nobles: The Noble Lord Regalus will order the DaIro Corps to take care of the portal business. Prepare for the first fight. Loyalists: Eltas IV will summon the knights for a meeting. He will discuss the army sent by the Empire into the strange portal.
Perambulation
#175383333Friday, October 02, 2015 10:40 PM GMT

Cool. Can't wait to start
Schismatic
#175394248Saturday, October 03, 2015 1:01 AM GMT

(I was joining as soon as I heard 'Schism'...) Name: Talek Alwyn Age: 19 Appearance: Talek still hasn't reached the end of his final growth spurt, and stands around 5'6". He isn't very broad in the shoulder, but still has a muscular build from years in a farm field. Those same conditions have also left him with unevenly tanned skin. His hair is muddy brown, cut jaggedly due to a lack of sharp scissors at the time of his last haircut. A freckle-covered nose sits between a pair of narrow blue eyes. Faction: Loyalists Ability/Powers: N/A Weakness(s): Talek is new to the whole 'fight for freedom' thing, and doesn't understand what consequences his actions might provoke. He has limited magical ability, and a tendency towards sea- and motion sickness. Appearance of Armor: Nope Role: Huntsman Custom Module/Holy Relic: Poor Talek gets nothing. Bio: He joined the Loyalists after he and his family were forced off their farm to make room for Noble expansion. When his family initially refused, a few members of the DaIro Corps burned the place down. No one was killed; Tarek has had very little experience with death beyond the passing of his pet cat when he was nine. Others/Extra: More information might come to light as I develop Tarek.
Perambulation
#175395954Saturday, October 03, 2015 1:24 AM GMT

Hey, you're the guy that helped me with the lore building. Thanks man. Oh, and the CS is accepted. Let's wait for a little bit more, okay?
TheGamingCinema
#175422378Saturday, October 03, 2015 12:51 PM GMT

can i be a lizard guy who came out of the wormhole that slowly evolves to more human-like i have some sort of problem to lizards now [I can show you how to be strong, in the real way.And I want to inspire you! I want to be your rock and when I talk it lights a fire in you.][http://www.roblox.com/aaaaaaaaaaaaa-item?id=298902944]
Perambulation
#175437180Saturday, October 03, 2015 4:54 PM GMT

If you are going to be some sort of lizard man, then be one from Terrarum, a fantasy land.
Danny07024
#175461482Saturday, October 03, 2015 9:40 PM GMT

So when is this starting?
Perambulation
#175462400Saturday, October 03, 2015 9:50 PM GMT

Just going to bump this thread a few more times.
TheGamingCinema
#175462455Saturday, October 03, 2015 9:51 PM GMT

peram the problem is your rps are tooo good for me yknow http://www.roblox.com/aaaaaaaaaaaaa-item?id=298902944
Perambulation
#175464746Saturday, October 03, 2015 10:20 PM GMT

Too good? What do you mean?
TheGamingCinema
#175464792Saturday, October 03, 2015 10:20 PM GMT

Perambulation
#175465202Saturday, October 03, 2015 10:26 PM GMT

Eh, I guess. Even then, it's mostly me telling you what the group will end up doing. What your character will do along the way is up to you. Lot's of freedom
killreb
#175467369Saturday, October 03, 2015 10:53 PM GMT

Marked
killreb
#175468618Saturday, October 03, 2015 11:09 PM GMT

Character Sheet Name: Aleya Teune McKinley Age: 23 Appearance: stands at 5"3' with slightly tanned skin. The has a fair face and has short black hair that reaches the end of her ears. She also has blue eyes and is scarred on her upper back. Faction:federation specialist Ability/Powers (if AERIS or Nobles. One general ability, and 3 attacks) Weakness(s): dosent work well in a group. Short and weak Appearance of Armor (If AERIS or Noble) Role Custom Module/Holy Relic (If AERIS or Noble, then create one custom module/holy relic to enhance armor, or weapon) Bio Others/Extra
Perambulation
#175483711Sunday, October 04, 2015 2:03 AM GMT

Hey, thanks for joining. Can you clean up the CS a little bit, like get rid of the parts you don't need. Otherwise, it's an acceptable CS. Welcome!
killreb
#175484256Sunday, October 04, 2015 2:09 AM GMT

Sorry I'll fix soon
Perambulation
#175486939Sunday, October 04, 2015 2:39 AM GMT

It's okay, take your time

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