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DoAnAileronRoll
#176440589Sunday, October 18, 2015 3:36 AM GMT

Some way we would be able to get the RBG data of every pixel on the screen, and then manipulate that by dumping the data into an image, calling said image, and then applying effects to the image (raising the exposure, for example), and then calling the modified image and dump it as a GUI to the player. All without the messy .dll injections you guys really hate us using.
f00fc7c8_fox
#176442264Sunday, October 18, 2015 4:02 AM GMT

aka shaders? if so support it's sad that i have to use a 3rd party program to get AA which is standard feature in every other game in existance
DoAnAileronRoll
#176442376Sunday, October 18, 2015 4:04 AM GMT

Yeah. I'm trying to create shaders entirely on the ROBLOX Client's side, without any file modification. That's... not turning out too well. I was able to do simple things like very primitive lens dirt and VERY VERY VERY primitive depth of field, as well as VERY primitive lighting changes, but most of these could be done without any scripts anyway.
cody123454321
#176447504Sunday, October 18, 2015 6:05 AM GMT

DoAnAileronRoll
#176553898Tuesday, October 20, 2015 12:42 AM GMT

Bump.

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