BeakilJoin Date: 2013-08-13 Post Count: 3040 |
Ever got super annoyed by an RSer or cir curcum to a massively POINTLESS argument about the physics in a game or that point when RP fights just go SO HORRIBLY wrong.. Well, if anyone here has payed SOME attention to the ATF serious over the years, one of the biggest points in it's time- not necessarily a peak in its time but it was interesting. Just after ATF 5: Rain had been released, Chad, towards the end of 2013 I think (Not too sure) released ATF 5: Frost in which it was the same map, but was all snowy and prettier. This is where my idea comes in.
There was a wee bit of PvP that went on here as it was the PvP alternative to the Rp place Rain. Players could engage in somewhat large areas of different terrain with differing styles of weapons to challenge your playing styles (And Chad's gun packs are personally lush- simple still, but lush). Now, this game was still Rp based. It had no scoring system and no leveling. It was just RCL style combat with no annoying GUIs or distractions of leveling. You could just go solo or with a mate or 2 and Rp and fight making the survival aspect a little less tantrumy and a bit more 'to the point'.
Sometimes Rp groups (Yes, I am still discussing ATF since it's the only real place this happened) would flood the servers and big battles of guerrilla warfare would go on. Over time, these factions would get pushed back or take over sorts of the map. Big battles would go on as well as fast paced skirmishes allowing you to prove you '1v1' skills.
My next topic is on raiding. If anyone here is active or has been active within the clan world you've probably been in a raid- and you’ve most likely enjoyed when you get those ‘3-in-a-row’ kills and make it up the scoreboard. Now, the aspect I want to focus on is the combat- not the score, but the combat. In Roblox, all of our FPS’ish’ games are based on K/D and score so a game that didn’t use scores and so on, but utilised the clan style combat of TPS. Also, instead of it being set games, it’d be reoccurring over (If the Devs can do it just right) a beautiful expanse of land. Rather than focussing on scripting, the creation of the map would be the main focus. An actual setting would be made be it Sci-Fi, City, Apoc, Desert, Jungle etc, etc... These maps would BIG! Think ATF: Rain but maybe a little easier on the parts count, but potentially bigger. We’ve all seen some amazing yet simple Roblox lobbies for games, spawn rooms, settings and so on, so if a set of Devs or maybe a lone ranger can work on some amazing map, it’d be great.
Here’s my conclusion: Roblox has grown and with it the games- a lot with these big fancy GUIs and stuff that look all pretty, but if someone could make a game simple Raycast (And if you’re in clans, you should have an idea of what this is) guns, no ammo GUIs or anything. No GUI, just a clip and infinite ammo; then, a massive map (About ATF 5 size) with all sorts of hidden Easter eggs and varying terrain. From here, people can fight freely and infinitely with Rp as a side too. Now, some may ask if there could be an option for no PvP but I say no to that, because as we have seen with the likes of medieval roleplay, you have those who just want to Rp, and those who just want to run around bashing each other with swords- and when these two worlds collide, life just slows down.
So, overall, this game I’ve come up with would be just PvP, massive map, just use Roblox HUD, potential Rp element, no level system, world chat and easy on the loading for all players’ benefit. Plus, benefits of this type of game being made would potentially filter out all the RSers. If the Devs maybe even made multiple games be it Sci-Fi, Apoc, Stempunk or on Vaktovia. All of the styles would still have the same concept: Big combat over big areas made simple.
Anyways, hope ya’ll consider reading this. Cheers, Beakil. |