North1233Join Date: 2014-02-06 Post Count: 9978 |
In the lost temple of Noobicus, there lies a golden noob artifact. A sleeping noob guards the temple, and there are many traps, suck as a tightrope walk over a lake of pirantas, Spikes, arrows, snake pit, and a quicksand trap that when you step on the wrong hyroglyph quicksand floods the room. There is also many monsters you must face. You and other robloxians must get this artifact avoiding the traps and noob.
Sorry about any spelling mistakes.
This is a RPG, so I control any dodges, hits, criticals and the enemies.
You have to join before you can play.
Rules:
1. If I add you as a admin, You can control what I can control, but no OP things like "Skeleton kills you instantly" or "Skeleton dodges every time you hit".
2. If you didn't join the game and start playing, your posts will be ignored.
3. If you are a non-admin you are not allowed to control anything exept your character.
4. Have fun!
Note: You start out with a weapon for your class type. You must kill enemies to level up and earn items. Sometimes a group chest will appear. It will give each player a weapon. You can give weapons to other players if they do not work for your class. Group Chests are very rare, and only appear when no players die in the fight.
Player List: None!
Admin List: None!
Start:
You and your fellow adventurers stumble upon the lost temple of Noobicus. 2 Skeleton Warriors block your path.
Enemy/Enemies encountered!:
Skeleton Warrior A: 15/15 HP
Skeleton Warrior B: 15/15 HP
Enemy Weapons:
Skeleton Warrior A: Wooden Axe
Skeleton Warrior B: Wooden Axe
Weapon A: (Skeleton Warrior A's weapon) 15/15 DP
Weapon B: (Skeleton Warrior B's weapon) 15/15 DP
(when we get at least 3 players we can start the fight. You can join anytime, but your character will have starter weapons.)
Guide:
DP = Durability Points. This shows how much Durability is on a weapon. When it reaches 0, the weapon breaks and the enemy/player cannot use it. You will sometimes encounter NPCs that will repair your weapons for a certain ammount of gold.
SP = Shop Points. When you find an NPC that sells items, some items require Shop Points. Shop Points are gained by defeating enemies.
HP = Health Points. They show how much Health a enemy/player has. When it reaches 0, the enemy/player dies. Players can be revived by Health Potions.
PP = Potion Points. You will come upon some vendors that sell potions sometimes. You need these to buy potions.
XP = Experience Points. These can be used to level up a player. When they level up, they can increase Magic, (strength of spells) Strength, (damage of weapons) Dexterity, (Chance of dodging) or Intelligence. (Allows you to use special moves only avalible to your class.)
When you join, you can choose 1 class. Each class has either a boost of stats, a signature move, or a special potion.
Classes:
Ranger: This class is the master of using ranged weapons, such as bows, spears, and even throwing knives. They can choose a starter weapon as a bow, spear or a throwing knife. They are weak when using melee, so remember to not get close to an enemy. They have a special move called Knife Tornado, which sends a storm of throwing knives. (must have a throwing knife to use) The move has a 3 turn cooldown.
Mage: This class is trained to use magic. They use staffs, or they have magic which is harnessed in they're fingertips. They have a special move called Bone Wolf, which summons a skeleton wolf to aid them in battle for 4 turns. It has a 5 turn cooldown. Mages can hurt certain enemies with certain types of magic. For example, If a mage uses a water attack on a Fire Golem, the damage will be increased.
Assassin: This class is the master of stealth. They can turn invisible and attack enemies without being seen. This move is called Now You See Me, Now You Don't! and has a 6 turn cooldown.
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