spynazJoin Date: 2011-02-17 Post Count: 1326 |
The only way servers can communicate between each other is through using the data store, however, thats only good if you want to share data. I recommend making two new features:
A global function and a global event.
Just as RemoteFunction and RemoteEvent allow the server and client to communicate with each other, global functions and events will allow servers to communicate between each other. |
|
spynazJoin Date: 2011-02-17 Post Count: 1326 |
Bump |
|
|
Nah roblox isn't built for this, use HTTP service.
Their current tech is complete crap and the core is still from 2006 |
|
spynazJoin Date: 2011-02-17 Post Count: 1326 |
Dang it.
They should re-write their universe system and make the universe act as a server. |
|
|
They cant just "re write" that one part, well they could, but what the NEED to do is remake everything from sctrach |
|
spynazJoin Date: 2011-02-17 Post Count: 1326 |
That sucks.
But how do I do it using HTTP service? Wouldn't I have to host my own website just to allow servers to communicate with each other? |
|
|
Just make a datastore for each player, and what they last said |
|
|
^Pretty sure that's not what he meant, but whatever it could |
|
spynazJoin Date: 2011-02-17 Post Count: 1326 |
@TheScripterGeek,
That doesn't help at all. |
|
|
|
^Are you a dumbass? He said he is not looking for that. |
|
|
|
use a web based proxy to get into roblox and use httpservice from there
OT in a nutshell: https://www.youtube.com/watch?v=KDRAhiBtOrQ |
|
spynazJoin Date: 2011-02-17 Post Count: 1326 |
Whatever I'll just figure out a way to use the datastore to send a notification to another server. |
|