wubby301Join Date: 2010-05-15 Post Count: 1907 |
:blur(Duration) Allows a camera to be blurred for given time. If no time is added, it will blur for infinite years!
:unblur() Cuts the blur, also stop making camera blurred.
Those blur functions will help the game even more realistic. Lag? I played other game and when the camera blurred, still no lag.
Say "Scriptable" if you support. |
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"Say "Scriptable" if you support."
but still, support.
#code print("siggy time!!!") while true do print("rosalinarosalinarosalinarosalinarosalinarosalinarosalinarosalina") end |
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Turn a brick's transparency to 0.7, and the material to Neon.
Boom blurr effect.
Siggy for Ms. Piggy |
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Will be possible when/if we get access to shaders. |
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wubby301Join Date: 2010-05-15 Post Count: 1907 |
"Turn a brick's transparency to 0.7, and the material to Neon.
Boom blurr effect."
Take a screenshot for a proof- oh wait never mind. |
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Lol yeah, let's make a screenshot while you yourself can do it with ROBLOX Studio.
Siggy for Ms. Piggy |
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OrionIdeaJoin Date: 2013-09-20 Post Count: 1172 |
Support, because I don't want to put neon everywhere just to make things look blurred. |
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wind_oJoin Date: 2013-01-05 Post Count: 2027 |
Neon blur only works on graphics 10 if I'm right.
Not everyone experiences it.
http://www.roblox.com/--item?id=79103594 |
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OrionIdeaJoin Date: 2013-09-20 Post Count: 1172 |
See, there's usually a negative side to finding a shortcut through things that can be done. |
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wubby301Join Date: 2010-05-15 Post Count: 1907 |
It almost works for neon but it makes everything bright. |
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wubby301Join Date: 2010-05-15 Post Count: 1907 |
new function
:fadein() -- Allows to fade into blurriness
:fadeout() -- Allows to fade into normal
It would help lots of games |
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OrionIdeaJoin Date: 2013-09-20 Post Count: 1172 |
Another new idea: Instead of a function, why not just have blur be a brand new object? It sounds like that would be better, so we can have properties in it, like this one I think would be cool:
Bluriness:
A property that goes from 0 to 10
1-2 would be like when you're tired and things get a tiny bit blurry.
4-5 would look like when you're squinting normally.
7-8 would look like you're squinting really hard.
For 10... I don't know.
This "blur" idea would go really well with horror games (taking the blurriness off during a jumpscare) and would also be good for menu backgrounds and would be a cool addition for when you get bloxxed in a game... with several lines of Lua coding, of course. |
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OrionIdeaJoin Date: 2013-09-20 Post Count: 1172 |
They should also add the function wubby301 was talking about in his last post.
"new function
:fadein() -- Allows to fade into blurriness
:fadeout() -- Allows to fade into normal
It would help lots of games" |
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