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wubby301
#177795784Tuesday, November 10, 2015 4:19 AM GMT

:blur(Duration) Allows a camera to be blurred for given time. If no time is added, it will blur for infinite years! :unblur() Cuts the blur, also stop making camera blurred. Those blur functions will help the game even more realistic. Lag? I played other game and when the camera blurred, still no lag. Say "Scriptable" if you support.
mingyii100
#177809967Tuesday, November 10, 2015 4:28 PM GMT

"Say "Scriptable" if you support." but still, support. #code print("siggy time!!!") while true do print("rosalinarosalinarosalinarosalinarosalinarosalinarosalinarosalina") end
admiralsharp
#177810020Tuesday, November 10, 2015 4:30 PM GMT

Turn a brick's transparency to 0.7, and the material to Neon. Boom blurr effect. Siggy for Ms. Piggy
ShiraWolven
#177811751Tuesday, November 10, 2015 5:32 PM GMT

Will be possible when/if we get access to shaders.
wubby301
#177840614Wednesday, November 11, 2015 3:54 AM GMT

"Turn a brick's transparency to 0.7, and the material to Neon. Boom blurr effect." Take a screenshot for a proof- oh wait never mind.
admiralsharp
#177855148Wednesday, November 11, 2015 3:59 PM GMT

Lol yeah, let's make a screenshot while you yourself can do it with ROBLOX Studio. Siggy for Ms. Piggy
OrionIdea
#177856552Wednesday, November 11, 2015 4:37 PM GMT

Support, because I don't want to put neon everywhere just to make things look blurred.
wind_o
#177857493Wednesday, November 11, 2015 5:05 PM GMT

Neon blur only works on graphics 10 if I'm right. Not everyone experiences it. http://www.roblox.com/--item?id=79103594
OrionIdea
#177857617Wednesday, November 11, 2015 5:08 PM GMT

See, there's usually a negative side to finding a shortcut through things that can be done.
wubby301
#177857893Wednesday, November 11, 2015 5:16 PM GMT

It almost works for neon but it makes everything bright.
wubby301
#177858006Wednesday, November 11, 2015 5:19 PM GMT

new function :fadein() -- Allows to fade into blurriness :fadeout() -- Allows to fade into normal It would help lots of games
OrionIdea
#177859594Wednesday, November 11, 2015 6:01 PM GMT

Another new idea: Instead of a function, why not just have blur be a brand new object? It sounds like that would be better, so we can have properties in it, like this one I think would be cool: Bluriness: A property that goes from 0 to 10 1-2 would be like when you're tired and things get a tiny bit blurry. 4-5 would look like when you're squinting normally. 7-8 would look like you're squinting really hard. For 10... I don't know. This "blur" idea would go really well with horror games (taking the blurriness off during a jumpscare) and would also be good for menu backgrounds and would be a cool addition for when you get bloxxed in a game... with several lines of Lua coding, of course.
OrionIdea
#177859751Wednesday, November 11, 2015 6:04 PM GMT

They should also add the function wubby301 was talking about in his last post. "new function :fadein() -- Allows to fade into blurriness :fadeout() -- Allows to fade into normal It would help lots of games"

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