It's not even hard.
function onPlayerEntered(newPlayer)
repeat wait() until newPlayer.Character
local smoke = Instance.new("Smoke", newPlayer.Character:WaitForChild("Head"))
smoke.Color = Color3.new(170/255, 255/255, 255/255)
smoke.Size = 0.1
smoke.Opacity = 0.1
smoke.RiseVelocity = 0.1
end
for _,pl in pairs(game.Players:GetPlayers()) do onPlayerEntered(pl) end --This should also work in Play Solo.
game.Players.ChildAdded:connect(onPlayerEntered) |