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King_Spike
#178096033Monday, November 16, 2015 2:13 AM GMT

how could I put an audio in a cut-scene and change how long it plays?? ƜӇƛƬ'S ƖƝ ƳƠƲƦ ƜƛԼԼEƬ? http://www.roblox.com/Trade/TradeWindow.aspx?TradePartnerID=28245291
King_Spike
#178096119Monday, November 16, 2015 2:14 AM GMT

King_Spike
#178096214Monday, November 16, 2015 2:16 AM GMT

King_Spike
#178096385Monday, November 16, 2015 2:19 AM GMT

championbuilder
#178096541Monday, November 16, 2015 2:21 AM GMT

Use Sound:Play() during the cutscene, then use Sound:Stop() when you want the audio to stop in the cutscene.
King_Spike
#178102066Monday, November 16, 2015 3:59 AM GMT

thanks, i put that under where in the script and i put ID in ()? ƜӇƛƬ'S ƖƝ ƳƠƲƦ ƜƛԼԼEƬ? http://www.roblox.com/Trade/TradeWindow.aspx?TradePartnerID=28245291
Eyerny
#178102654Monday, November 16, 2015 4:12 AM GMT

The id has to be in the sound object in it's SoundId. eg.the sound object's name is 'Song',you'd put the id and in the script you'd type something like this. workspace.Song:Play()--considering the song is in workspace. Once the cutscene is done playing- workspace.Song:Stop()
King_Spike
#178103773Monday, November 16, 2015 4:37 AM GMT


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