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HyperNautic
#178097532Monday, November 16, 2015 2:37 AM GMT

I'm making an airport baggage truck, but there is a problem. In between each cart, there is a hinge so it turns realistically. But I realized that hinge acts like a wheel. Is there anyway for a hinge not to be accounted for as a wheel on your vehicle? Thanks!
Ocks67
#178097863Monday, November 16, 2015 2:42 AM GMT

Just let it as a hinge. I think vehicle seats are smart enough to know what are wheels. I think they only recognize spheres and wedges.
HyperNautic
#178097954Monday, November 16, 2015 2:44 AM GMT

Its that everything connected to the hinge turns like a wheel
Ocks67
#178098001Monday, November 16, 2015 2:44 AM GMT

have you tried it?
HyperNautic
#178098446Monday, November 16, 2015 2:52 AM GMT

When I put is as a hinge, it turns as if it was a wheel w
Ocks67
#178099436Monday, November 16, 2015 3:09 AM GMT

Only thing I can suggest you is to use a seat script that would use bodyvelocity and bodygyro for moving.
dearjournal
#178104753Monday, November 16, 2015 4:59 AM GMT

What happens if you use a Motor or SteppingMotor instead of hinge? Maybe messing with the input params in the properties winows will help. Ill try some stuff out for you when i get back on my desktop
Scottifly
#178105034Monday, November 16, 2015 5:05 AM GMT

If you put the hinge vertically in the center of the vehicle (horizontally is like a wheel hinge) it shouldn't be affected. Either that or put the hinge on the hitch part instead of the vehicle frame part.

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