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ItsWayne
#178720834Saturday, November 28, 2015 1:22 AM GMT

http://www.roblox.com/games/282962352/Aroma-Mocha-s-Place-Number-0 It's clearly not finished. Any suggestions?
Ocks67
#178721126Saturday, November 28, 2015 1:26 AM GMT

Feels like a big, soulless, unfriendly commercial building. Needs to feel warmer with hotter colors, plants, less empty open spaces, etc.
ItsWayne
#178721871Saturday, November 28, 2015 1:35 AM GMT

Where exactly have you noticed "empty spaces"?
Ocks67
#178722028Saturday, November 28, 2015 1:37 AM GMT

In front of cashers. In the kitchen. Everywhere. The building is just too big for a cafe or whatever it is.
TrustMeImRussian
#178724528Saturday, November 28, 2015 2:12 AM GMT

- Water at the spawn fountain should be textured, and cancollide turned false. - Add some bushes or something along the window line https://gyazo.com/22e3d2a379321b2642f0e23c30d6a3cc - Make several kinda of trees (of shapes and sizes), here's some I did and I used the resize model plugin to do different sizes. https://gyazo.com/9d096694b2880fcf67bab630b28ec97d - In all honesty I'd say you should make the building quite a bit smaller, but with a top floor to it. Smaller areas get people close together and make players feel as if they're interacting more, therefore you'll have more people stay for longer. - Cut down on the use of very large walls on the interior where people sit, shrink them cut a bit so people can see from one area to the next without it being like a maze. Other then that I like the colour and building design, hope to see more of it in the future!
ChaosLeader0
#178727004Saturday, November 28, 2015 2:52 AM GMT

1. The fountain at spawn doesn't look like a fountain and is unrealistic if a barrier isn't surrounding the water. 2. The text on the second-floor sign needs to be adjusted because one word is clearly mixed with the layer in general. 3. The room on top the interior stairs seems to be empty. Add in decorations or something like that. Other than that, the restaurant looks great!
illjuicebox
#178728897Saturday, November 28, 2015 3:24 AM GMT

It looks pretty cool, but I would really tone down the amount of criss-crossing textures, spirals, and lines. Individually, each asset looks sweet, but all together it is really jarring and hurts my eyes a little. I'd also make the whole building much smaller to compensate for navigation speed. It's really big right now which looks cool from the outside, but takes a while to walk around which isn't very fun, considering its mostly chairs and tables (albeit cool-looking ones!). Although, walkway size is good because in games you have to compensate for the camera zone and how players move in a game. So far, it looks pretty awesome! Just make it a bit simpler and it'll be more fun!
ItsWayne
#178768214Saturday, November 28, 2015 6:17 PM GMT

Ok, thanks for the suggestions.

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