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UTurnFTW
#179011852Wednesday, December 02, 2015 7:57 PM GMT

I have my own dev team, but I think I would benefit with working with other active users. You may have jobs for me if you wanted to hire me, but I have a good game idea. It is a game that is based off Tudor Football, in which instead of scoring goals, you actually had to get the ball and bring it back to your village. Obviously this would need to change since what caught my eye was the brutality of it all. In this game, there would be standard 2 teams, though 3 sided playing fields could be implemented, there will be no throw ins or offsides, it would give the player the ability to beat up the enemy team, and upgrades could be added to buff the player stats. There would need to be a platform where the ball is meant to touch instead of a goal. 6 players per team to reduce lag, but would be still competitive. Now, here is a little CV thing but not as formal because this is not a RL situation: I can make graphics for games, but please bear in mind that since I have not got access to the expensive tools, I'll have to opt for paint.net with tons of plugins. I am quite a decent builder too though I am learning scripting in patches. Please reply to this or PM me, The only evidence of this, will be the first model in my models, since I rarely upload them that way. I will auto-decline anyone who thinks I am going all of the work and has no skill in what they are making.
ForeverNotts
#179015119Wednesday, December 02, 2015 9:09 PM GMT

Tudor football is cool idea to make a game. I always liked the idea of when most of a town would play agaisnt another town, as a whole community sport. Some ideas for it: - Make sure that the ball is a ball, not some animal organ. - Keep the physical nature of it, but do it in a more cartoony sense. Like what they do in with fisticuffs on roblox, or an old game on ps2 called red card. - Have characters like farmers, and market sellers to add a level to the game. - The 3 sided idea is good, but you could also do a normal 2 sided 'pitch' asa sort of territory thing. - It would be a little bit of a different idea if you added little NPC, that would throw stuff at the opposition. Nothing too bad, maybe like an orange from a market stall, or farmer letting a sheep roam free. They are just a few ideas. Feel free to use them. I would like you to make this game with my network, but if not good luck with this project.
UTurnFTW
#179017263Wednesday, December 02, 2015 9:46 PM GMT

Some questions since I have never known how ace core has been run. - How is pay worked out? (Not a money hog, just curious) - Is there/Are you going to make a Sport section because this idea is technically sport, like that bloodbowl 2 game that I may try out. - Thanks nottingham for this, I need something to do, I mean I maybe useless for a bit simply because of a laptop, I suppose I can still do graphics and a little building on this waste of a machine. Which group shall I join?, you have tons of ace core groups.
ForeverNotts
#179025699Thursday, December 03, 2015 12:06 AM GMT

- Pay is done through the percentage payouts. Our groups typically work out that each developer gets 8%. - We do have a dedicated sports group called Ace Core Sports. If you can't find it on my page just search for Ace Core Studios and its in the allies.
UTurnFTW
#179048731Thursday, December 03, 2015 11:00 AM GMT

Here is a suggestion for the money system: - You could just make it so that each department pays out, This would save money as it does not need to be transported. As I said not a money hog, but the sub-groups should somewhat independently to the main group. It's a bit like EA and EA Canada, the main group takes a bit of a cut out of the amount earned, but the rest is distributed in that department. I hope this will help something, I'll still work for you though.

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