More help if you do not wrestle in real life
When wrestling you want to score as many points as you can without letting them score points! You are trying to pin you're opponents arms to the mats for 3 seconds for a pin fall!
Takedown = 2 points
Escape = 1 point
Nearfall = [2 points if on back for 2-4 seconds] [3 points if on back for 5 seconds]
Technical Violation = 1 point [2 Technical Violations and kicked out of match]
Stalling = When a wrestler is not trying to advance for points/avoiding contact 2 stallings is 1 point for the opposing wrestler.
Fleeing the mat = Wrestler runs off the mat trying to avoid contact 1 point the opposing wrestler.
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Information about a wrestling match
When starting a wrestling match there are two wrestlers one is assigned green, one is assigned red.
They both start in the "Neutral" position, they are on the lines of the colors they are assigned.
The referee will say shake hands, they walk close together and tap each others arm then realse quickly, then goes back to the assigned color.
After the 1st period the referee says a command "flip/" and it randomizes a color, ex: if the randomizer says "green" the player that is assigned green can pick " TOP , BOTTOM , NEUTRAL , Or defer to the other player and pick in the 3rd period.
After the 2nd period is wrestled out, the player that did not pick in the 2nd period has a choice of " TOP, BOTTOM, OR NEUTRAL"
The wrestler who has the most points is awarded the victory.
If a wrestler is winning by 15 points it is called Technical Fall and the match is stopped
If a wrestler has the other wrestler pinned down with both shoulders on the mat for 3 seconds it is considered a pin fall and the match is stopped.
Overtime, if both wrestlers have the same amount of points at the end of the 3rd period, the clock does not run it goes back to neutral and the 1st take down wins the match.
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Dual Scores
Pin - 6 Points
Tech Fall - 5 Points
Major Decision - 4 Points [Wrestler is winning by 8+ points at the end of the match]
Decision - 3 points [Wrestler is winning by 1-7 points at the end of the match]
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Tournament Scores
Pin = 2.0 points
Tech fall = 1.5 points
Major decision = 1.0 points
Decision = .5 points
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