of     1   

[rfa#hidefromsearch]
#180037681Monday, December 21, 2015 7:23 PM GMT

[rfa#hidefromsearch]
DivinePheonix
#180038103Monday, December 21, 2015 7:30 PM GMT

1. You're in the wrong forum 2. I'm not EXACTLY sure what you mean but here's my suggestion. Locate the mouse's X Offset, use ViewportSize or add a ScreenGui and check its AbsoluteSize, depending on where it is rotate the character through HumanoidRootJoint or your BodyGyro idea.
[rfa#hidefromsearch]
#180086637Tuesday, December 22, 2015 11:35 AM GMT

[rfa#hidefromsearch]
ShaneSloth
#180086667Tuesday, December 22, 2015 11:37 AM GMT

Mine was terribly inefficient and it rotated way too fast but: #code Part.CFrame = CFrame.new(Part.Position) * CFrame.Angles(-Mouse.Origin.Y*2.5, -Mouse.Origin.X*2.5, 0) :) Stay slothy, San Diego
ShaneSloth
#180086746Tuesday, December 22, 2015 11:41 AM GMT

http://www.roblox.com/games/306564822/Gyroscopic-game-thing thats it in action, you'll have to zoom out and click on the block and drag your mouse. Stay slothy, San Diego
[rfa#hidefromsearch]
#180086953Tuesday, December 22, 2015 11:51 AM GMT

[rfa#hidefromsearch]
GiganticGulian
#180086971Tuesday, December 22, 2015 11:52 AM GMT

humanoid.AutoRotate = false while wait() do torso.CFrame = CFrame.new(torso.Position, Vector3.new(mouse.Hit.X, torso.Position.Y, mouse.Hit.Z) end

    of     1