of     1   

DoAnAileronRoll
#180147435Wednesday, December 23, 2015 6:37 AM GMT

Is there a fix for this? No matter what I do Studio crashes whenever I attempt to Save As or Export as a wavefront file.
cofunction
#180147973Wednesday, December 23, 2015 6:47 AM GMT

I'm guessing it's from Blender?
DoAnAileronRoll
#180148109Wednesday, December 23, 2015 6:50 AM GMT

Well, I'm trying to remaster an old game by raising model quality in Blender, so uh, yes..?
Redconfuser
#180149589Wednesday, December 23, 2015 7:25 AM GMT

This may be due to the specifications of your system. From what I understand, large maps will consume a lot of memory while trying to export your map to .obj format. I recommend using task manager to close any background applications you aren't using, remove any unwanted items from your map, and try again. Usually it will take 5-10 minutes depending on the size of the map and the amount of mesh shapes it has to render.
DoAnAileronRoll
#180150446Wednesday, December 23, 2015 7:49 AM GMT

Oh no, it's not that. I'm exporting very low poly ROBLOX quality models. I also have a VERY beefy PC. These models are isolated, so they are never more than 90 - 200 parts.
cofunction
#180150610Wednesday, December 23, 2015 7:55 AM GMT

Roblox doesn't allow for objects to be imported from Blender. This is due to inappropriate meshes.
DoAnAileronRoll
#180150836Wednesday, December 23, 2015 8:04 AM GMT

I'm using BuildIn Libaries to make them into the very unoptimized wedge form.
Redconfuser
#180151305Wednesday, December 23, 2015 8:18 AM GMT

If you are trying to move a model from Blender to Roblox using BuildIn, I highly recommend making sure all sides of your object is triangulated. You should have this option before you export, I would also suggest checking that your object does not exceed 24000 vertices as this is usually the point where it begins to fail. The higher the vertices count, the higher chance of failure.
DoAnAileronRoll
#180151714Wednesday, December 23, 2015 8:32 AM GMT

It's not importing that's the problem, it's exporting from ROBLOX.
cofunction
#180151881Wednesday, December 23, 2015 8:39 AM GMT

Exporting works fine. Just right click a model in workspace.
DoAnAileronRoll
#180183978Wednesday, December 23, 2015 8:42 PM GMT

It freezes up into a white dialog box.
CRAIVILE
#224249412Saturday, August 26, 2017 11:53 AM GMT

Has anyone found a way to fix this?

    of     1