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CloudFair
#18017122Saturday, December 19, 2009 4:10 AM GMT

im trying to make it hit woods first before humanoids local larm = script.Parent:FindFirstChild("Left Arm") local rarm = script.Parent:FindFirstChild("Right Arm") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 1000 local temp = nil local human = nil local human2 = nil local temp2 = nil local temp3 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") human2 = temp2:findFirstChild("Wood") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) and (human2 ~= nil) and (human2.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end function Hit(hit) local human = hit.Parent:FindFirstChild("Humanoid") if human ~= nil then human.Health = human.Health -8 end function Hit(hit) local human2 = hit.Parent:FindFirstChild("Wood") if human2 ~= nil then human2.Health = human2.Health -15 end end larm.Touched:connect(Hit) rarm.Touched:connect(Hit) while true do wait(0.1) local target = findNearestTorso(script.Parent.Torso.Position) if target ~= nil then script.Parent.Zombie:MoveTo(target.Position, target) end end
legocitymovie
#18017402Saturday, December 19, 2009 4:15 AM GMT

uggg so long give us the output
codysuber12
#18020338Saturday, December 19, 2009 5:19 AM GMT

Of course that not gonna work 'Health' is not a Value of Wood. Unless you have a Humanoid with the name Wood?

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