1. Create a brick with a visible surfacegui
2. Move it to a distant point (the point I used was 10000,10000,10000)
3. Behold as the GUI mysteriously levitates off of the brick's surface!
4. (Optional) Create another brick with a visible surfacegui at the origin to compare with the first brick.
My game's hub resides at a distant point in space and contains surfaceguis, so you can imagine how annoying that would be. |