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Aether
Reposted as a result of the previous thread being deleted. Continue the RP here.
*//Backstory\\*
The Crepitus Event of 2283 AD wiped out almost 2/3rds of the population of the Sigma Sector. Mass riots and rebellions were prevalent among the survivors as the remnants of the old Federation struggled to maintain order. Eventually, the frail Federation Remnant fell and a new government arose in its place: the Union of the Sigma Sector. This new government ruthlessly suppressed the riots and rebellions, sparking the Insurgency War of 2310. In the end, the Union rose above all other factions to establish itself as the successor of the Federation.
In the years following the Crepitus Event and Insurgency War, life in the Sigma Sector was hard. The Core Worlds were where most of the wealth was located, with the Outer Territories being the poorest.
This was when the Silentians began to appear in the year 2315 AD. The Crepitus Event left a portion of the survivors forever changed. A new gene appeared in their DNA, vastly altering their physical composition. At first, a Silentian wouldn’t notice anything different about themselves. Later on, uncontrolled manifestations of mutant powers would ensue. Finally, the Silentian either learns to control their power or becomes consumed by it.
The Union wasn’t about to let the Silentians off easy. Fearing that they will only cause further social turmoil and even rebel against the Union and cause another war, the Union began to hunt the Silentians down and imprisoned them. Many Silentians were tortured and experimented upon to discover their properties.
It is the year 2330 AD, 47 years since the Crepitus Event. You are a Silentian. The Union’s elite Zeta Corps, comprised of volunteer Silentians trained by the old AERIS Division, hunts down any Silentians reported. What will you do? Give yourself up to the Union and be a traitor? Fight back for your freedom? Or just let things be and be a lone wolf? That is up to you to decide.
1. Factions
2. Roles/Equipment
3. Background
4. Locations
5. Character Sheet (CS)
6. Starting Info
7. Rules
(Use Ctrl+F if you need to find things quick)
*//Factions\\*
The Zeta Corps
- The Zeta Corps is comprised of volunteers from captured Silentians. Most of the time, they simply serve to avoid the horrible detention blocs of Camp Warren, where most captured Silentians were imprisoned in. They received extensive training from former AERIS Division veterans, who also possess mutant powers, albeit a different strain.
- The Zeta Corps is issued the HYDRA armor, a much simplified version of the HAVOK armor of the AERIS Division. This armor provides enhanced protection, enhanced strength, enhanced Silentian powers, enhanced reaction speeds, and enhanced tactical awareness. However, the HYDRA armor is much more frail than the HAVOK armor as a result of mass production needs, along with lacking the distinctive E-Shield.
- Most of the time, the Zeta Corps is booed and hated by most of the Silentians, either imprisoned or fighting for freedom, because of their traitorous nature. While some Zeta Corpsmen actually betrayed their fellow Silentians, most simply wanted to avoid the prisons. For this reason, most Corpsmen do not talk to locals during missions.
Free Silentians
- The main resistance group against the Union, the Free Silentians are the direct opposition to the Zeta Corps. They aim to free the other imprisoned Silentians at Camp Warren, along with securing freedom and security for the Silentians of the Sigma Sector. The Free Silentians often operate in different cells, with each cell capable of independent operations for extended periods of time.
- Most Free Silentian soldiers come from the Outer Territories, where their families were snatched by the Union and thrown into imprisonment camps, such as Camp Warren. Vowing revenge, the Free Silentians is a group to be reckoned with.
- They specialize in hit-and-run attacks against key Union strongholds, along with occasionally performing a prison break at Camp Warren to rescue and recruit more Silentians to their cause.
Lone Wolves
- As their name suggests, the Lone Wolves are Silentians that refuse to pick a side in the struggle between the Union and the Silentians. Most of the time, Lone Wolves operate as mercenaries, often being hired by underground bosses as assassins, bodyguards, soldiers, etc. They usually only respond to contracts and money, operating for their own benefit.
- Some Lone Wolves operate as vigilantes in their neighborhoods in the Outer Territories. Their equipment varies as they usually customize their weapons to such an extent that it is regarded as a completely different gun in the end.
- Some Lone Wolf mercenaries were hired by the Free Silentians and are used as special forces. Of course, their mercenary nature makes the Free Silentians distrustful of them, although the Free Silentians admit the Lone Wolves are highly skilled soldiers.
*//Roles/Equipment\\*
The Zeta Corps
Recon: The reconnaissance unit of the Zeta Corps. Specializes in intel gathering and long range shooting.
- Type-45A5 HoloSniper (10 round mag)
- Type-3 HoloPistol (12 round mag)
- GPS-enabled map
- long-range zoom optics
- Hacking subroutine-enabled computer interface
Operative: The main soldier-type of the Zeta Corps. Fills in the common infantry role, but highly trained for combat
- Type-4 AutoPistol (15 round mag)
- Type-50A4 HoloRifle (30 round mag)
- Disintegration Grenade Mk.2
- Field medical kit
Goliath: The heavy weapons specialist of the Zeta Corps. Is fitted with an extra heavily-armored variant of the HYDRA armor to aid in survival and support combat personnel
- Type-40A2 HoloMG (200-round box-mag)
- Type-12 Grenade Launcher
- Mk. 5 Mortar
- portable energy shield (lasts for 1 minute)
Free Silentians
Scout: lightly armed soldier usually deployed to gather intel regarding the Union forces
- Type-20 PlasmaSniper (archaic Federation design, hold 5 rounds)
- Type-3 HoloPistol (civilian edition, 8 rounds)
- holo-map with uplink capabilities
- Portable tablet for intel-upload and computer interface
Infantry: The main fighting force of the Free Silentians. Often comprised of recruits with only a few veterans.
- Type-25 PlasmaRifle (archaic Federation design, holds 25 rounds)
- Type-4 AutoPistol (civilian edition, limited to 3-round bursts, holds 15 rounds)
- Fragmentation Grenade Mk.1
- Field medical kit
Heavy-Trooper: often the most bravest (or stupidest) recruits are picked to be the Heavy-Trooper, mowing down the enemy line before succumbing to damage.
- Type-30 PlasmaMG (archaic Federation design, holds 100 rounds with overheating a frequent issue)
- Type-15 Shotgun (12-gauge, fires old-style buckshot enhanced with a plasma covered shot, holds 8 rounds)
- Type-12 Grenade Launcher (stolen from the Union, is often in short supply)
Lone Wolf: Choose 1 Basic weapon and 1 Sidearm. Each weapon has 3 attachment slots available. Customize them as you wish.
Basic Weapons
- Type-45A5 HoloSniper
- Type-50A4 HoloRifle
- Type-40A2 HoloMG
- Type-20 PlasmaSniper
- Type-25 PlasmaRifle
- Type-30 PlasmaMG
Sidearms
- Type-3 HoloPistol
- Type-4 AutoPistol
- Remington Revolver Mk.5 (holo-bolts, holds 6 rounds)
Custom Attachments (Lone Wolf exclusive, and self-explanatory)
- Laser Sight
- 4x Zoom Scope
- Grip
- Red-dot Sight
- Extended Magazines (+10 rounds)
- Fast-Mags (reduce reload times)
- Silencer
- Range-extender (barrel attachment)
*//Background\\*
- Crepitus Event: A catastrophic disaster that occurred in 2283 AD. Wiped out almost 2/3rd of the Sigma Sector’s population. The years that followed were filled with instability and rebellions. Officially reported to be a record solar flare.
- Fractured War: Occurred during 2270 AD. A war between the Empire of Terrarum and the Federation. Some of the veterans of the war, especially AERIS Division veterans, are still alive.
- Insurgency War: An armed struggle during 2310 AD between the new Union and rebel forces. Lots of lives lost, but in the end the Union came out as the dominant government of the Sigma Sector.
- Camp Warren: The most infamous prison camp of the Union, where most Silentians are detained. The Free Silentians occasionally organize a breakout, but recently all efforts have failed. Rumors of human experimentation and torture within the camp persist.
- Underground War: Currently ongoing conflict during 2330 AD. An unofficial war between the Free Silentians and the Union over the treatment of Silentians. The Union government actively suppresses news regarding the Free Silentians and claims that the Silentians are a danger to society.
- Silentians: The mutated portion of the Crepitus Event survivors. Capable of harnessing Silentium, a newly discovered element that manifests within their Silent Genes, the Silentians are a force to be reckoned with. More powerful than the old power-users of the AERIS Division, the Silentians caused alarm for the Union. As a result, many of them are hunted down by the Union and experimented to discover any weaknesses and special properties of Silentium. Some are drafted into the Zeta Corps to help hunt down and control Silentians, while others joined the Free Silentian movement.
*//Locations\\*
Core Worlds: The richest planets within the Sigma Sector. The Union government operates within here, along with most influential citizens living here.
- New Krona: The new capital of the Union. All government branches are located here, along with a growing city around the administrative area.
- New Omsk: An influential industrial planet with a heavy emphasis on weapons manufacturing and development. Funded by the Union for the armed forces.
- Potenza: Devoted to shipbuilding, Potenza is rich with minerals used in construction. The entire planet is tasked with the creation of cruisers, destroyers, and carriers of the Union Navy (space-based).
- Thorix: The old capital planet of the Federation. The old capital city, Aurae City, is situated here. The Union took over some of the old administrative buildings to govern the Outer Territories.
Outer Territories: All the other planets under Union control (officially) outside the Core Worlds. Some planets have been overtaken by the Free Silentians as their base of operations.
- Portus: The most outward planet in the entire Sigma Sector, the planet orbits a small red dwarf, which provides just enough energy for life to live. Primarily a desert world and houses a large population of simple farmers. Taxed heavily by the Union, the residents are hostile to any government authority.
- Cesena-01: A small moon orbiting the gas giant Cesena. Houses only a mining colony as a human presence.
- Vaccaro: The main operating center of the Free Silentians. The planet is mostly covered in ice, with blizzards common on the surface. Only lifeforms that adapted to the extreme cold have survived. A small human colony had existed since the Federation, using some terraforming tech to make the temperatures a little more habitable. The Free Silentians have since taken over and organizes their war effort here.
*//Character Sheet (CS)\\*
Name
Age
Appearance
Ability/Powers (One general ability, and 4 skills)
Weakness(s) (Minimum of 1, maximum of 3)
Appearance of Armor (If Zeta Corps)
Faction
Role
Equipment (Lone Wolves can put their customized weapons here)
Custom Module (If Zeta Corps, create a weapon/enhancement for your powers/armor in this slot if you want)
Bio (optional)
Others/Extra
*//Starting Info\\*
- This RP starts off with the Zeta Corps bringing a prison convoy via truck to Camp Warren. At first, it seems like another prison transport. But, little did they know, explosives are planted within the transport truck, which explodes and starts the Free Silentian breakout operations.
- Lone Wolves are either hired by the Union or Free Silentians, depending on your character. They will assist either side at the start of the story and beyond, depending on how you go about lone wolf-ing.
*//Rules\\*
1) No godmodding for obvious reasons.
2) No power-playing. Please, keep your writing to your own character
3) No harassment. We want a nice community here
4) If you have suggestions to improve the RP thread, send me a PM
5) Have fun!
6) Listen to all admins. They know the best
7) No romancing in RP. Respect ROBLOX rules.
8) Otherwise, have fun! I will drive the story with NPC interactions from time to time |
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[Do I need to remake my character?] |
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(it helps with newcomers to know what your character is. You don't have to) |
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(why'd it get deleted?)
(This stinks, how i have to remake it.) |
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i wanna join but this is so freaking long
aee)
http://www.roblox.com/aaaaaaaaaaaaa-item?id=298902944 [who do you think ya are bub] |
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(just join bro. Also, superboy and jhewoi is in charge of the RP while I'm gone. Pony, you can control the Union Recon Team. Squad Archer is a NPC team for now) |
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[This isn't long at all.]
[Also, if I do remake my character again some things may change just because I forgot.] |
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it feels so freking long agagahhh
im sorry)
http://www.roblox.com/aaaaaaaaaaaaa-item?id=298902944 [who do you think ya are bub] |
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(I'ma be nice and remake it.)
Name: Sean Wolfe
Age: 22
Appearance: strong and athletic, He weighs 120 pounds and is 6'1 He has white dyed hair, And wears a HYDRA armor suit with a trench coat over top, He wears Official Combat boots, and a Black Combat pants. He also wears Red sunglasses. Over that, In combat he wears; (A Halo 5 armor suit, With the best armor upgrades)
Ability/Power: He can Control Fire
Powers: Fire wall, He can make a wall of fire, 7 feet tall and 1 foot thick, That nothing can pass through, the duration of it is normally 5 minutes, and it takes him about 10 minutes before he can repeat it, When he was Tortured and studied and camp Warren the scientist's there found out that the fire wall is about 900 degrees Fahrenheit. He uses it very often when he is sniping, And it can surround him from all sides.
Powers2: Fire Ball, He can make a fire ball that he can bend to his will,He can make a sword out of it or he can through it. But it only last for 6 minutes and takes him an Hour to make another one. When studied at Camp warren, they discovered the heat of the ball is about the temperature of a small suns core.
Power3: Interior heat, This attack is the one he uses most often, Because it can change the heat of others around him, This takes him 1 minutes to do and can do it very often, It increase someones body temperature to extreme heats, Cuasing the victim to be stunned for a while, Or to die from the interior heats, It can raise the interior body temperature to, 580 degrees farebeat, Depending on how long it last it can kill the victim or a quick spike will leave them stunned.
Faction: Lone wolf.
Role: Is a sniper/Assasin for Hire, His normal price per mission is about 10,000 of what ever currency they use and is 100 of whatever currency per head.
Equipment:
Type-45A5 HoloSniper
- 4x Zoom Scope
- Grip
- Silencer
Type-3 HoloPistol
- Laser Sight
- Grip
- Silencer
Custom module: N/A
Other: Does tamper with robots, And hacking. |
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(How come there in control?) |
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[Hey Peram, could I add a fourth ability while I'm at it? I didn't before because I did not have an idea as to what I should put, but I think I know what I should put now.] |
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(I needed some dependable people that know how to admin. Not to say that you can't wolf, but there are people with more experience than either of us, and I'd rather let them be in charge) |
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(Cool, Not i'ma go cry in the corner LOL, Peram Could you do me a favor though.) |
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PawzKatJoin Date: 2012-04-22 Post Count: 21011 |
Crap, I didn't save the cs. ] |
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(Jake, it's okay for a fourth ability. Wolf, it's an alright RP for a simple one. Now, I can't reply for the next four days. I'm relying on you Jake and jhewoi) |
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Name: Fredrick Weaver
Age: 27
Gender: Male
Appearance: If Weaver were to be summed up in as few words as possible, most would say that he's a short man with stocky shoulders, a well-toned lower body, and one with some unique facial features. Going into more depth though, Weaver's shoulders are stocky yet have received less attention that the lower half of his body. He's not a heavy-class boxer, but he can best a good few men in scraps. His lower body, calves and thigh muscles, have received greater attention with all of the conditioning that Weaver has made himself undergo. Due to this, they're large and well-worked, making them stick out more than other parts of his person. As for his face, his eyes are a dark, opaque brown and there are dark black pockets underneath the eyes. His eyes alone are enough to suggest his strict yet humorous behavior. His hair is a deep, cherry brown and his hangs down to his shoulders, however the bundle of hair is always kept in a pony-tail and positioned to danged behind his head. His nose and highly-positioned cheekbones protrude from his face, which, coupled with his bushy eyebrows, make his facial features quite memorable. His overall skin tint is of a bronze color, telling a story of its own about his desert-planet ancestry.
Ability/Powers: Passive Immunities
[Poison Resistance] Weaver is able to resist greater all kinds of poison, whether it be in a chemical, gas-like form or poison administered through a bite. His body reacts accordingly when poison is introduced by creating antibodies.
[Strengthened Will] Weaver is able to keep a clear head when things get to rock-bottom unlike most soldiers due to this passive ability. He is also able to resist anything that tries to infiltrate his mind, whether it be someone attempting to telepathically control him or someone trying to brain-wash him.
[Healing Properties] Weaver's body is able to mend itself much more efficiently when damaged. He can even grow back smaller appendages like fingers and toes because of this ability. This also means that fatal wounds are now less serious due to these healing properties he possesses.
[Cold/Heat Resistance.] Weaver is able to operate under harsher temperatures, whether it be cold or hot. This also gives him some added resistance to things like blizzards and fires, however this is not significant to save him from direct burns and frostbite.
Weakness:
[Poison] Unfortunately, Weaver's body is unable to combat exceedingly high doses of some poisons. This is because his body would not be able to compensate and make enough antibodies to combat the poison.
[Strengthened Will] He is still susceptible to increasingly strong mind control and everyone has their breaking point.
[Healing Properties] While he can heal much quicker than others, its not something that happens over night. He still needs a few days to recover from more serious wounds.
[Cold/Heat Resistance] While he's able to undergo much harsher warm and cold weather or anything else regarding to two temperatures, it has its definite limits. For example, he isn't going to survive out in the cold without and protective clothing for long.
Appearance of Armor: N/A
Faction: Free Silentians
Role: Scout
Equipment: Scout Equipment and a few "trinkets."
Custom Module: N/A
Bio: N/A
Others/Extra: N/A |
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roquinha9Join Date: 2011-06-10 Post Count: 21110 |
*//Character Sheet (CS)\\*
Name- Jalu Traku
Age- 24
Appearance- Jalu wears a brown hat similar to a sombrero, but with the drawing of a black dragon in the front and the back, making it seem like a dragon is flying around it.
Ability/Powers- (One general ability, and 4 skills) Darkness
Darkness Asgard- Darkness slowly spreads through the ground, until it reaches a certain area and once he touches the dark ground everything is dragged inside, and normally everything that is dragged inside this "black hole" is reduced to rumble, except if they are a humanoid.
Release- He uses this move along with Darkness Asgard. Once everything has been dragged inside the Darkness Asgard he can create a black hole that shoots the rumble of the destroyed buildings at his opponent.
Almighty Darkness- He uses this attack very often, mostly when sniping. A dark orb surrounds him, but the dark orb still allows you to see him since it is a little transparent. He can increase the size of the dark orb and anyone that enters it can't see anything unless they exit it.
Darkness Matter- His strongest attack. Darkness slowly floats around him and he points his hand into the sky. The darkness flows into his hand, slowly forming a small dark orb that slowly turns bigger and bigger until it reaches a gigantic size. While using this attack he remains undefenseless so he doesn't uses that very often.
Weakness(s)- (Minimum of 1, maximum of 3)
He has weak pain tolerance. His power allows him to absorb attacks, but unfournately he takes double the pain.
Appearance of Armor- (If Zeta Corps)
Faction- Lone Wolf
Role- Bounty Hunter. He mostly works for the Zeta Corps since the Free Silentians are the wanted ones.
Equipment-(Lone Wolves can put their customized weapons here)
- Type-45A5 HoloSniper
Laser Sight
4x Zoom Scope
Silencer
-Type-3 HoloPistol
Extended Magazines (+10 rounds)
Fast-Mags (reduce reload times)
Range-extender (barrel attachment)
Custom Module- (If Zeta Corps, create a weapon/enhancement for your powers/armor in this slot if you want)
Bio- (optional)
Others/Extra- |
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roquinha9Join Date: 2011-06-10 Post Count: 21110 |
(Oops, forgot to add more to the appearance.)
Appearance- Jalu has an average muscular build and stands at 6'8 height, he has black hair and brown eyes, but rarely anyone sees them because he wears googles to hide his eyes. He wears a brown hat similar to a sombrero with the design of a black dragon on the front and on the back, making it seem like the dragon is flying around the sombrero, he wears googles just like I mentioned, black jacket, white shirt under said jacket, he wears blue jeans and black boots, and he usually carries his sniper on the back of his jacket and keeps his pistol inside the brown holster found tied to his black belt. |
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(I didn't save my CS either. ;-;) |
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(I guess I'll remake Kora, but as a lone-wolf.) |
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HASARASJoin Date: 2010-02-26 Post Count: 2330 |
(Great RP, I'm definitely joining. Just have to decide if I should go Zeta Corp or Free Silentians.) |
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(Was going to wait on Jhewoi to continue, but he hasn't really shown his face unfortunately. Anyway, I'm gonna go ahead and say that you need to nerf your character a bit before being accepted Roq. Just for now. If Peram comes back and says that your character was fine to begin with, then it'll be changed accordingly. For now though, add more weaknesses.) |
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