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Harbynger
#180540166Monday, December 28, 2015 9:01 PM GMT

Would this work? ____________________________ local SKCore = {}; --require(tenScriptCore); --require(tenScriptBanService); --require(tenScriptAntiExploit); --require(tenScriptFunctions); local Players = game:GetService("Players"); local BannedPlayers = { 1781083, } --We are sorry to inform you but the legal department said you can't come tonight. function println(x) print(x); end function printf(x) print(x); end function SKCore.checkIfAllowed(player) local x1 = BannedPlayers[x1:findFirstChild(player.UserID)] local arbitraryOOPVariable = false; if x1 == nil then return false; elseif player.UserID == x1 then player.Character:delete(); player:delete(); arbitraryOOPVariable = true; println("User in your channel was banned from the server."); end return arbitraryOOPVariable; end --insert connection line here return SKCore; Don't want to test it and this to be honest is of the least concern of the core I'm working on for admin commands I intend to only ban people who are exploiters and whatnot, don't worry about that and then make a konami joke but that account is inactive so who cares lol

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