"Could you describe the functionality of your scripts in extensive detail"
basically i-
"extensive detail"
one script controls the boss, another controls the gui health bar as well as the player count(if there's 0 players, the game ends because logic), and some bosses have their own individual background dynamo, be it a rotating texture on a spherical mesh or whatever, i just thought it would be cool and it is. most player count scripts are the same, but have been tweaked to fit the boss name or account for two bosses at once, or a transformation that may occur. the individual bosses have unique scripts, but there's definitely similarities with the targetting and movement patterns
is that enough detail for ya |