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Slydexia
#182038262Wednesday, January 20, 2016 4:31 AM GMT

@crash no, i smell like gold
Uelisan
#182038310Wednesday, January 20, 2016 4:32 AM GMT

Define slydexia
Slydexia
#182038419Wednesday, January 20, 2016 4:35 AM GMT

@phantom i cannot be defined for i am my own entity
AnonyAnonymous
#182038502Wednesday, January 20, 2016 4:37 AM GMT

Is your Lua-based OpenGL sinusoid-generation project nearly complete? I attempted to access your Github repository, and discovered it was set to private mode.
Slydexia
#182038579Wednesday, January 20, 2016 4:39 AM GMT

@anony please repost question in dumb people terms for me
AnonyAnonymous
#182038932Wednesday, January 20, 2016 4:46 AM GMT

"please repost question in dumb people terms for me" I cannot seem to understand your question properly. Therefore, I presume that you are not developing the project, then? Let us focus on your Lua capabilities. What types of projects are you constructing?
Night561
#182038993Wednesday, January 20, 2016 4:47 AM GMT

stuff because yeah i'm sorry #code you are an hero
Slydexia
#182039071Wednesday, January 20, 2016 4:49 AM GMT

@anony i only slightly understood that next question. anyways i'm currently working on making boss battle scripts not so broken the results are i'm lazy but i'm slowly making progress. i lack motivation.
AnonyAnonymous
#182039184Wednesday, January 20, 2016 4:52 AM GMT

"i'm currently working on making boss battle scripts" This seems interesting. Could you describe the functionality of your scripts in extensive detail?
ArveWave
#182039246Wednesday, January 20, 2016 4:53 AM GMT

WhO are your top 5 oters besides yourself
Slydexia
#182039465Wednesday, January 20, 2016 4:58 AM GMT

"Could you describe the functionality of your scripts in extensive detail" basically i- "extensive detail" one script controls the boss, another controls the gui health bar as well as the player count(if there's 0 players, the game ends because logic), and some bosses have their own individual background dynamo, be it a rotating texture on a spherical mesh or whatever, i just thought it would be cool and it is. most player count scripts are the same, but have been tweaked to fit the boss name or account for two bosses at once, or a transformation that may occur. the individual bosses have unique scripts, but there's definitely similarities with the targetting and movement patterns is that enough detail for ya
Slydexia
#182039515Wednesday, January 20, 2016 5:00 AM GMT

@arve i have no favorites or least favorites. you are all equal to me.
AnonyAnonymous
#182039682Wednesday, January 20, 2016 5:04 AM GMT

"is that enough detail for ya" Almost. It seems like an interesting project. Do you intend to implement any sort of advanced AI mechanism for the boss characters? Well, assuming that they are NPCs.
Slydexia
#182039949Wednesday, January 20, 2016 5:11 AM GMT

@anony they're not humanoid bosses, mainly because humanoids are super glitchy. the bosses that do move around the map actually move pretty well at least i think so. no problems there. sometimes the attacks mess up tho but those aren't too much of a pain to fix i really just need to work on getting stuff to be less glitchy.

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