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Pyracel
#182075875Wednesday, January 20, 2016 11:59 PM GMT

local OriginCF = (Aimed and (S.GuiScope and Head.CFrame or Handle.CFrame) or Head.CFrame) local OriginPos = Main.CFrame.p local Direction = (CF(OriginCF.p, OriginCF.p + OriginCF.lookVector) * BSpread).lookVector Above are the variables to create a look vector. The variable gathers the CFrame of the head, including hats. I have a vest that is put on to the character when he joins, it is really a hat with a mesh offset. My problem is that the vest moves with the head, just like any other hat (btw the look vector is for a gun). Is there a way I can ignore an object in the CFrame? FYI their are two vests, one called Vest1 and the other Vest2. Can someone explain how I can make this work? PS. I tried not making the vest a hat and a separate part of the player... didnt work...
Pyracel
#182075922Wednesday, January 20, 2016 11:59 PM GMT

If u have no idea what I am talking about... just play my game and use a gun in 3rd person, you'll see..
ray_revenge
#182076457Thursday, January 21, 2016 12:08 AM GMT

nice free model
SalazarSliytheryn
#182079088Thursday, January 21, 2016 12:51 AM GMT

Just weld it to the torso instead....
Pyracel
#182079699Thursday, January 21, 2016 12:59 AM GMT

one, What free model? I said I tried welding it to the torso, but...ya...doesnt work
llaserx
#182079807Thursday, January 21, 2016 1:01 AM GMT

ray_revenge
#182080185Thursday, January 21, 2016 1:06 AM GMT

people can spot turbofusion gun kit from a mile away

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