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GREAT! SOUNDS FUN! (if only they add it SOON!!) |
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Klash6003Join Date: 2009-05-05 Post Count: 1162 |
@luke43
Really? Awesome! Hope it doesn't create TOO much lag though. Well, if they can handle real water, I wouldn't exactly put this past them. |
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luke43Join Date: 2008-03-30 Post Count: 12018 |
Considering the options that Lua gives us, this is basically impossible to script.
It would take hundreds, maybe thousands of lines of lua just to get a basic run-down of it... |
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koadudeJoin Date: 2008-03-28 Post Count: 4607 |
We need this. |
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they can make a new type of lua though... |
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luke43Join Date: 2008-03-30 Post Count: 12018 |
Sorry I haven't been here to respond lately...
@Layser NO, THAT WOULD MESS UP EVERY SCRIPT IN ROBLOX! |
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luke43Join Date: 2008-03-30 Post Count: 12018 |
STOP IGNORING THIS |
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uggmunJoin Date: 2009-06-10 Post Count: 21097 |
It's not dynamic cracking. Maybe the brock splits into 2 triangles while cracking. |
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luke43Join Date: 2008-03-30 Post Count: 12018 |
and again i'm going to assume that people are purposely ignoring this for the sake of annoying me |
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Have you played Wingman's "Galleons"? The bricks crack into smaller bricks when hit with cannonballs. It is scriptable. You just have to be awesomesauce like him. And here's how. - points to www.lua.org -
~Awright, who gave the zombie the TNT?~
© robloxkid08 2010
ThreadDieNaoPl0x! |
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luke43Join Date: 2008-03-30 Post Count: 12018 |
that is not pressure you fool
that's an explosion radius that cracks the bricks |
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regilordJoin Date: 2008-12-17 Post Count: 4839 |
ya pure noodle using there like you would step on a brick and it owuld crack XD |
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luke43Join Date: 2008-03-30 Post Count: 12018 |
you're too light for that |
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It's still scriptable. E.G., and this is just an example, I'm not a scripter:
sizez = script.Parent.Size -- size of the brick the script is in
val = game.Lighting.Value -- this helps define which brick to put scripts in and to differentiate fragments
while true do
if script.Parent.Position = (x, y, z) -- defines the position
then (insert locate function here) and Position = (x, y + 1, z) -- finds the brick on top of the brick the script is in
end
if Locate.Size = sizez + 4444 -- Insert here the size that the brick above the brick to be crushed needs to be to be crushed
then instance.New (part) -- new brick
part.Size = 1.5 -- Insert here the size you want the pieces of your brick to be
part.Name = Increment(val) -- differentiates a brick fragment from other brick fragments
val + 1 -- changes the value to help differentiate
part.instance.New (Script) -- new script
part.Script = game.Lighting.BrickFractionScript -- this is the script that's here, but a copy in the lighting
end end end end end end
Voila. This is just a rough example, but...
~Awright, who gave the zombie the TNT?~
© robloxkid08 2010
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luke43Join Date: 2008-03-30 Post Count: 12018 |
there is no weight feature
your script is unrelated to my suggestion |
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luke43Join Date: 2008-03-30 Post Count: 12018 |
no but seriously this isn't scriptable |
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It's kinda' cool.... Yeah, I'd like that... but we'd have to have a "allow crack" feature just like the anchor/lock/cancollide stuff. |
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luke43Join Date: 2008-03-30 Post Count: 12018 |
i already said it would automatically be off |
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fghikJoin Date: 2008-05-06 Post Count: 3288 |
...Wow...
I guess if the default of the brick is to be off, I woudn't mind it.
(¯`'•.¸BUILDING! Not Social Networking!¸.• '´¯)
http://www.roblox.com/Forum/ShowPost.aspx?PostID=34195975
₪₪₪☆GET BRAIN☆ OR ☠GET OFF☠₪₪₪
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Dill77Join Date: 2007-12-22 Post Count: 208 |
I cant support this.. Because of so many ways to exploit it.. |
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luke43Join Date: 2008-03-30 Post Count: 12018 |
this can't be exploited
it won't be laggy |
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AniDaveJoin Date: 2009-07-05 Post Count: 7242 |
I think stickmasterluke
and some other guy already scripted something like this |
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