laysersparks
#23746111Monday, April 05, 2010 11:27 PM GMT

GREAT! SOUNDS FUN! (if only they add it SOON!!)
bloxxer911
#23746422Monday, April 05, 2010 11:30 PM GMT

Awesome!
Klash6003
#23760885Tuesday, April 06, 2010 2:17 AM GMT

@luke43 Really? Awesome! Hope it doesn't create TOO much lag though. Well, if they can handle real water, I wouldn't exactly put this past them.
luke43
#23783826Tuesday, April 06, 2010 3:37 PM GMT

Considering the options that Lua gives us, this is basically impossible to script. It would take hundreds, maybe thousands of lines of lua just to get a basic run-down of it...
koadude
#23784069Tuesday, April 06, 2010 3:42 PM GMT

We need this.
laysersparks
#23786171Tuesday, April 06, 2010 4:27 PM GMT

they can make a new type of lua though...
luke43
#25486957Sunday, May 09, 2010 5:02 PM GMT

Sorry I haven't been here to respond lately... @Layser NO, THAT WOULD MESS UP EVERY SCRIPT IN ROBLOX!
luke43
#26577296Monday, May 31, 2010 11:44 PM GMT

STOP IGNORING THIS
uggmun
#26577726Monday, May 31, 2010 11:51 PM GMT

It's not dynamic cracking. Maybe the brock splits into 2 triangles while cracking.
luke43
#34294246Thursday, September 23, 2010 11:08 PM GMT

and again i'm going to assume that people are purposely ignoring this for the sake of annoying me
robloxkid08
#34294608Thursday, September 23, 2010 11:13 PM GMT

Have you played Wingman's "Galleons"? The bricks crack into smaller bricks when hit with cannonballs. It is scriptable. You just have to be awesomesauce like him. And here's how. - points to www.lua.org - ~Awright, who gave the zombie the TNT?~ © robloxkid08 2010 ThreadDieNaoPl0x!
luke43
#34294747Thursday, September 23, 2010 11:15 PM GMT

that is not pressure you fool that's an explosion radius that cracks the bricks
regilord
#34294962Thursday, September 23, 2010 11:18 PM GMT

ya pure noodle using there like you would step on a brick and it owuld crack XD
luke43
#34295274Thursday, September 23, 2010 11:22 PM GMT

you're too light for that
robloxkid08
#34295601Thursday, September 23, 2010 11:26 PM GMT

It's still scriptable. E.G., and this is just an example, I'm not a scripter: sizez = script.Parent.Size -- size of the brick the script is in val = game.Lighting.Value -- this helps define which brick to put scripts in and to differentiate fragments while true do if script.Parent.Position = (x, y, z) -- defines the position then (insert locate function here) and Position = (x, y + 1, z) -- finds the brick on top of the brick the script is in end if Locate.Size = sizez + 4444 -- Insert here the size that the brick above the brick to be crushed needs to be to be crushed then instance.New (part) -- new brick part.Size = 1.5 -- Insert here the size you want the pieces of your brick to be part.Name = Increment(val) -- differentiates a brick fragment from other brick fragments val + 1 -- changes the value to help differentiate part.instance.New (Script) -- new script part.Script = game.Lighting.BrickFractionScript -- this is the script that's here, but a copy in the lighting end end end end end end Voila. This is just a rough example, but... ~Awright, who gave the zombie the TNT?~ © robloxkid08 2010
luke43
#34296180Thursday, September 23, 2010 11:33 PM GMT

there is no weight feature your script is unrelated to my suggestion
luke43
#34391366Saturday, September 25, 2010 6:10 PM GMT

no but seriously this isn't scriptable
AlphaBlaster1337
#34392231Saturday, September 25, 2010 6:23 PM GMT

It's kinda' cool.... Yeah, I'd like that... but we'd have to have a "allow crack" feature just like the anchor/lock/cancollide stuff.
luke43
#34396882Saturday, September 25, 2010 7:25 PM GMT

i already said it would automatically be off
fghik
#34397289Saturday, September 25, 2010 7:31 PM GMT

...Wow... I guess if the default of the brick is to be off, I woudn't mind it. (¯`'•.¸BUILDING! Not Social Networking!¸.• '´¯) http://www.roblox.com/Forum/ShowPost.aspx?PostID=34195975 ₪₪₪☆GET BRAIN☆ OR ☠GET OFF☠₪₪₪
nutsnbolts12345
#34397555Saturday, September 25, 2010 7:34 PM GMT

Good idea.
Dill77
#34398907Saturday, September 25, 2010 7:52 PM GMT

I cant support this.. Because of so many ways to exploit it..
commander126
#34400438Saturday, September 25, 2010 8:14 PM GMT

[ Content Deleted ]
luke43
#34618158Wednesday, September 29, 2010 8:31 PM GMT

this can't be exploited it won't be laggy
AniDave
#34618539Wednesday, September 29, 2010 8:37 PM GMT

I think stickmasterluke and some other guy already scripted something like this