Probably a simple question. What's the best way to go about storing data serverside that the client cannot see or access? It needs to be able to be edited several times in a minute. As far as I see it, there are two main options:
One - Use a selection of Number and String values in ServerStorage. As it is dealing with instances, I thought this might not be ideal.
Two - Use a global variable table to store everything. As the table is stored on the global scope, I thought this might lag the game.
So, which of these methods is the best? Unless theres another way to do it, maybe using ModuleScripts. |