script.Parent.Equipped:connect(function()
local Player = game.Players.LocalPlayer
local char = Player.Character
local IsSynth = char:FindFirstChild("Scamper")
if not IsSynth then
local clone = game.ReplicatedStorage.Scamper:clone()
clone.Parent = workspace
clone:MoveTo(Vector3.new(char.Torso.Position))
local OldParts = {}
for i, v in pairs(char:GetChildren()) do
if not v:IsA("Humanoid") then table.insert(OldParts,v) end
end
for i, v in pairs(clone:GetChildren()) do
if not v:IsA("Humanoid") then v.Parent = char end
end
for i, v in pairs(OldParts) do v:remove() end
char.Humanoid.MaxHealth = 30
char.Humanoid.Health = 30
char.Humanoid.JumpPower = 35
char.WalkSpeed = 25
clone:remove()
end
end)
Any idea how to make this stop crashing studio? |