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FishEye18
#182368834Monday, January 25, 2016 5:46 AM GMT

script.Parent.Equipped:connect(function() local Player = game.Players.LocalPlayer local char = Player.Character local IsSynth = char:FindFirstChild("Scamper") if not IsSynth then local clone = game.ReplicatedStorage.Scamper:clone() clone.Parent = workspace clone:MoveTo(Vector3.new(char.Torso.Position)) local OldParts = {} for i, v in pairs(char:GetChildren()) do if not v:IsA("Humanoid") then table.insert(OldParts,v) end end for i, v in pairs(clone:GetChildren()) do if not v:IsA("Humanoid") then v.Parent = char end end for i, v in pairs(OldParts) do v:remove() end char.Humanoid.MaxHealth = 30 char.Humanoid.Health = 30 char.Humanoid.JumpPower = 35 char.WalkSpeed = 25 clone:remove() end end) Any idea how to make this stop crashing studio?
OG_Overlord
#182369504Monday, January 25, 2016 6:02 AM GMT

No idea everything seems setup correctly. Everything seems to be defined. Does it throw an error before the crash? Raise your DONGERS (ง ° ͜ ʖ °)ง?!?!? -Pixel Vibez
FishEye18
#182370174Monday, January 25, 2016 6:23 AM GMT

Nope, it brings up the roblox needs to quit box the second I equip the tool.
FishEye18
#182373798Monday, January 25, 2016 8:34 AM GMT

Ok, I came up with a better way to do this. It works fine now.

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