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DeepBlueNoSpace
#182510341Wednesday, January 27, 2016 7:13 PM GMT

BEFORE YOU POST: I understand how to use the lockfirstperson enum. Using the scriptable camera type and mode, how is it possible to lock to first person please??
NovusTheory
#182510385Wednesday, January 27, 2016 7:14 PM GMT

Set the CFrame of the camera....
Aovis
#182510532Wednesday, January 27, 2016 7:17 PM GMT

Dude, you can just do \game.StarterPlayer="LockedFirstPerson"; or change maximum zoom out to 0
Aovis
#182510573Wednesday, January 27, 2016 7:17 PM GMT

\game.StarterPlayer.CameraMode="LockedFirstPerson"; my bad lmao
NovusTheory
#182510616Wednesday, January 27, 2016 7:18 PM GMT

@Bern Did you even read the post...?
DeepBlueNoSpace
#182512302Wednesday, January 27, 2016 7:54 PM GMT

lolnup
LongKillKreations
#182513020Wednesday, January 27, 2016 8:09 PM GMT

set the camera's coordinateframe
DeepBlueNoSpace
#182515226Wednesday, January 27, 2016 8:47 PM GMT

@Long, that wouldn't work
LongKillKreations
#182515803Wednesday, January 27, 2016 8:58 PM GMT

then how else do you intend to move the camera lol what even
DeepBlueNoSpace
#182517196Wednesday, January 27, 2016 9:20 PM GMT

Sorry, I use doing it with a while true do and not a renderstep. I started off with a CFrame like this, I get the error Vector3 expected game.Workspace.CurrentCamera.CoordinateFrame = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,.5,0) The mountain chicken, my favourite frog.
SenseiWarrior
#182517455Wednesday, January 27, 2016 9:23 PM GMT

game.Workspace.CurrentCamera.CoordinateFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,.5,0) CoordinateFrame is a CFrame not a Vector3 Instance.new("BodyThrust",SenseiWarrior).position = CFrame.new(SenseiWarrior,YourGirlsDMs)

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