of     1   

swimmaster07
#182656447Saturday, January 30, 2016 4:19 AM GMT

I'm having some issues with this! The output doesn't seem to be saying anything. Help! local tool = script.Parent local player = game.Players.LocalPlayer local animationtrack local animtable = {tool.Animation, tool.Animation2} tool.Equipped:connect(function() local c = player.Character local h = c:WaitForChild("Humanoid") animationtrack = h:LoadAnimation(animtable[1]) animationtrack:Play() end) tool.Activated:connect(function() local c = player.Character local h = c:WaitForChild("Humanoid") animationtrack = h:LoadAnimation(animtable[2]) animationtrack:Play() end) tool.Unequipped:connect(function() animationtrack:Stop() end)
swimmaster07
#182656960Saturday, January 30, 2016 4:27 AM GMT

b srry I'm gonna try to explain this as best as i can, but after the tool is activated, when the player unequips the tool, the animation keeps playing on the player. It doesn't stop :P
swimmaster07
#182657200Saturday, January 30, 2016 4:32 AM GMT

b
swimmaster07
#182661373Saturday, January 30, 2016 5:57 AM GMT

B
cofunction
#182661441Saturday, January 30, 2016 5:58 AM GMT

Why "type" is your animation? (Action, movement, idle etc) #Code print("Song Link: http://www.roblox.com/Deorro-vs-Swedish-House-Mafia-Save-The-5-Hours-item?id=340827217")
swimmaster07
#182674124Saturday, January 30, 2016 3:07 PM GMT

Ok so both of the animations are set to action and the equipped animation is set to looped.
swimmaster07
#182675479Saturday, January 30, 2016 3:39 PM GMT

well... um help please...
swimmaster07
#182676425Saturday, January 30, 2016 3:58 PM GMT

please help!
swimmaster07
#182677151Saturday, January 30, 2016 4:14 PM GMT

halp!

    of     1