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Gamemodes
Free for all,
Power plant frenzie (Extra money from start,Extra dollars from powerplants)
Medieval times (Barbarians instead of soldiers ect )
effect features
When buildings die/explode they should create damage to you and your opponent and maybe cause fire damage effects (Sorry if this is considered damage)
Tanks should not be researched in order to cause splash damage
Snipers could maybe blend in with bushes and hide
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Redesigned artillery unit.
Artillery that attacks a selected area, instead of directly attacking troops. |
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unallying is probably not the best idea because
1) Your partner might just bring a bunch of explosive tanks and an army and plant them in your base then unally you,
2) It would be completely ridiculous to some guy get killed by his ally like that
A good way to fix this would be to
1) give a 30 second/1 minute warning before the unally is complete
2) maybe an agreement of the unallying like a yes or no button that pops up in the corner
3) not make unallying possible |
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Hey for conquerors 3 u should make atleast everything that was in mark 2 and instead of colors maybe make countries. Another thing would be maybe a map where there is caves and u can build mining facilities that can also give you money. Make walls for the game that way u can get a bit of protection from tanks and soldiers. Walls can only be placed around the area of your base. |
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add a ufo and aleins that are op and shot a bullot that explodes but shoots every 5 secs
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There should be a way to get troops over small rivers like a bridge building tank or a system to show where to make the bridge at. Also there should be a way to make islands forts because in the game currently no one likes islands they just get in the way it would be cool like select a island and you can chooses the area of the island you want to make a fort/compound and it will give you a price :D same with bridges and possibly trenches for troops and tanks and maybe add bomber bombers like the B-24 B-17 B-29 B-57 bombers like that. |
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I suggest that you have a tool for naval aircraft to go to the aircraft carrier and heal there. Like a floating support center but only naval planes can heal there. Also, add a repair ship that only naval units can heal at. Furthermore, make it so houses multiply your naval unit yield, thank you. |
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This are some of my idea
- Minefields ( Limit for how many mines you have)
- Jetplanes ( Spread damage, medium hp, high damage)
- Truce system ( Send a request to another team to ask for truce for (x) minutes)
- Radar Station ( Gives you a radar where you can see the places you have been too)
- Sea Turret ( Turrets you can put on the sea)
- C4 units ( Unites that can place C4/bomb in a building then run away)
- Beach turret ( Extra damage agains naval units)
- Rocket turret ( Medium range, low damage, spread damage)
- Change the appearance of the turret
- Anti-hacking system ( If the guy have a lot of cash in a short period of time they will be kicked) |
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ben9583Join Date: 2012-04-06 Post Count: 48 |
NO FOG OF WAR-I have played this game for years, fog of war makes more like Territory Conquest,
Sorry, had to get that out, now:
Ideas!:
Fallout! After a nuke as hit a target, nuclear fallout will affect the area giving a temporary (30 seconds, not too OP) effect which will damage all units within the area
Spy! This unit can have very high speed, very weak health, very short radius, and a very powerful attack. They can become invisible for 10 seconds a cooldown of 30.
Submarine! This unit is a water only unit that, when toggled underwater, this unit can remain in this state for 20 seconds. This unit has high health, high strength, slow speed, and a torpedo that is fired every 5 seconds at a water unit, relatively powerful.
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ben9583Join Date: 2012-04-06 Post Count: 48 |
Yes, but it should be a game pass |
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For the next game, I think there need to be some balance changes from the previous one. (also some problem solving)
Suggestions:
1) Snipers - These were units that no matter how much I played, I never purchased. I think their price needs a decrease, or they need to be more effective.
2) Juggernauts - Another unit I seldom purchased. Heavy soldiers were more cost effective.
3) Transportation boats - They should move a bit faster. (I think that transport panes have a good speed). Also a gui option that takes units out of transports.
4)Money - The Power Plant system is the cause of the "No pp killing" servers. If there were other ways to produce money without expanding, that might change the pace a bit more. (Do something like: Make other ways of producing money, and increase income from Power Plants, to keep them relevant)
5) Transportation - More options to encourage the use of allied bases. (Instead of one combined one.)
6) The information gui could use improving. Health and build locations. (sort by health/damage/speed options?)
7) Walls - they would be a bit better of there was a clearer build radius (outline in color perhaps?) The ability to upgrade columns into turrets would be useful as well.
8) Unit targeting - Option for units to target the building with most health/damage/cost
That's all I can think of for balance. |
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AlkanJoin Date: 2008-12-04 Post Count: 907 |
The point of Juggernauts were to allow you to have a more powerful army if you were willing to pay for it. I'm not interested in making stronger and stronger units for equal costs.
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the ability to truce people so you don't accidentally attack them while your attacking someone els also if you want to gang up on someone but need help from someone who isnt your ally you can do it without accidentally hitting them |
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How about mines they are simple you put them down for like 75-100 you see them but anyone not ally sees them very very faintly (land mine and ship mines) and have a mine clearing tank that has a small gun that only attacks troops and mine sweeping boat with guns that do extra damage to like planes or land units
Also how about actual landing craft like the LVT(A)-1 and the LVT-2 or the AAVP7A1 RAM/RS or the LAV-25 that can actual defend landing troops and some could be garrison or made in ships and you could do like a D-day mode just a thought |
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I personally think thats a terrible suggestion. Im not trying to be mean
First of all this isnt modern warefare 3
Second of all theres probably gonna be terrible teamwork
Third of all realeasing AI bots will take more and more weaks
And overall sounds dumb if you think about it putting it to a game like this
Sry if this is mean |
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SeragorJoin Date: 2016-01-26 Post Count: 3 |
How about a patrol router, like you can make a few units patrol around and when they see someone's unit (not your ally's) they give you a alert about what units are there |
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Iaru321Join Date: 2014-08-21 Post Count: 5 |
A new light tank skin, A new heavy tank skin. (Not important) Tankdestroyers, Mortars, repair tanks (For vehicles) |
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DaMelohnJoin Date: 2016-02-15 Post Count: 2 |
I suggest a Mega Artillery unit. He has the same Range as a normal artillery just more damage, defense, but less speed and takes like 15 seconds in between shots. |
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SENTIN4LJoin Date: 2012-10-27 Post Count: 224 |
Not being able to destroy ones power plant until their command center is destroyed. |
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Andrius77Join Date: 2012-11-15 Post Count: 29 |
How about a railgun? It shoots farther than artillery, and does a lot of damage, but it's extremely slow and its fire rate is like 15 - 20 seconds, plus it has like no health. |
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it was a little over the to i know but i was just spitting ideas and i said like those things not just a boat that will drop units off but one that can go on land and put them in a curtain and have a little bit of cover fire
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Mode
-how about a D-day esc mode were 3 people would attack
-then there would be 3 defenders and if the attackers can get past a curtain spot behind the defenders they lose
you could have a special starting unit(command ship)where you would make tanks boats and troops and troops could be auto garrisoned ad they spawn
-The defenders would have almost the same start but they could have a building like a field HQ and they could make defenses and put them anywhere along the beach
have like mortars and MGs and the Machine Guns could have a large spread of damage to it will not just go after one troop at a time but cover an area |
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can you let berezaa help you with the game he's a good game designer to and his GUI is a lot nicer and pls no walls whats the point of that ask him if he could n add some ideas to the table of discussion . |
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how about a building that increases the amount of money that all power plants make or just increases the money you make also add like a engineering that when in battle or at baes he could make a wall of sandbags or half wall. |
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What if there were a variety of mechanics added to make the game more interesting. These could include:
Fog of War (as suggested multiple times)
Research that enhances units and/or buildings
Tech tree (only some tech is available, meaning players choose their build and adapt under strict game rules, thus removing the problem of no variety)
A campaign Mode (Gamepass maybe?)
Background Music (kind of mellow, not too much rock and roll or genres similar)
Sound effects
Advisor (Notifies you when you are under attack)
Lobby (kind of like Blizzard's Battle.net lobbies on StarCraft 2) where players choose the map sizes (1v1/2v2/2v2v2/etc)
Voice chat (allies only)
Spectator seats (rather than joining with a team color, these players choose spectate mode.)
Choosing team color (it is often annoying to be thrown into defeat because someone left the game after they lost)
If anyone can expand and develop my ideas, I would appreciate it :) |
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