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gephiltacool
#182800608Monday, February 01, 2016 1:51 AM GMT

An update that not only comes with a set of tweaks, but comes with 4 new weapons, 2 new survivor store items, 4 new armors, and 2 new zombies! Tweaks ------ -Metabolic Boost from +2 speed to +2.5 speed -Metabolic Boost temporarily removes jump cool down and exhaustion. -When HP regens, green text will appear telling you how much you healed -HP regen heals 1 every 3 seconds now -Zombie HP regen heals 4 every 3 seconds now -Upon getting hit, no regen for 5 seconds -Magma Zombie speed increased to 18 -Toxic Sludge time decreased by 4 seconds -Toxic Sludge regens 5 seconds faster Weapons ------- Bloodthirsty Blade Weight 4 Base Damage 18 Swing Damage 25 Slash Damage 25 Heal 50 health on kill with this machete. Vengeful Sniper Weight 8 Damage 20 Fire Rate 2 Clip 12 Ammo 60 Reload 4.5 Range 777 Enough bullets for every zombie's thick skull. For every zombie, damage multiplies by total zombies (also multiplies bonus headshot damage) Headshot bonus (+80 Damage) Zoom in to fire Streaking SMG Weight 5 Damage 8 Fire Rate 0.2 Clip 25 Ammo 250 Reload 4 Range 25 MinSpread 0.005 MaxSpread 0.025 SpreadStep 0.0025 Even though this weapon shoots less range than a shotgun, I guarantee you'll be streaking with this. Heal 2 HP for each hit Deployable Turret Weight 8 Damage 20 Fire Rate 0.333 Clip 100 Ammo 200 Reload 8 Range 200 MinSpread 0.00025 MaxSpread 0.0075 SpreadStep 0.00005 Not an automatic sentry gun. While active, you are protected from zombie projectiles. Zoom in to fire (shooting will not unzoom) Armors ------ Regenerative Armor Weight 4 Speed -0.5 Armor 0 Defense 30 Health 50 To your dismay, this armor doesn't grant regen of Armor. When equipped, 4 health every 3 seconds instead of 1 health. Undying Armor Weight 6 Speed -0.5 Armor 100 Defense 25 Health 0 The armor appears. Every new stage, gain 20 armor, making a total of 200 armor if you don't die before all your armor gets to regen. Vampire Suit Weight 4 Speed +1 Armor 40 Defense 0 Health -40 In this world, its kill or be killed. Lose 1 HP per second On kill, gain 30 HP back. Ceramic Armor Weight 8 Speed 0 Armor 250 Defense 25 Health 0 Take extra damage from combo hits (+10 Damage) Survivor Store Items -------------------- Long name, I know. This is the stuff you buy from the survivor shop at the beginning of a survivor round (like grenades and extra padding) Anyways, continue. Road Spikes (10 Points Each) Permanent spikes that deal 20 damage when stepped on and cover decent area. Red Bull (20 Points Each) Increases jump height and decreases jump cool down by one second for each. Zombies ------- Gloomy Zombie Stage 5 Unlockable Health 200 Speed 17 Damage 7 Weapons Basic Attack, Gloomy Staff This zombie doesn't mind grabbing you and beating you down to the ground! Can grab survivors at a distance, which once they reach the zombie will be connected with the zombie for an additional 5 seconds. Metal Zombie Stage 5 Unlockable Health 125 Speed 17 Damage 8 Weapons Basic Attack Defense 100 This zombie is entirely metal, making it completely invulnerable to all attack. Possibly hints towards guns that can ignore defense, and more zombies gaining Defense.
LegitBaconDude
#182951505Wednesday, February 03, 2016 10:47 PM GMT

needs a lot more balance...

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