An update that not only comes with a set of tweaks, but comes with 4 new weapons, 2 new survivor store items, 4 new armors, and 2 new zombies!
Tweaks
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-Metabolic Boost from +2 speed to +2.5 speed
-Metabolic Boost temporarily removes jump cool down and exhaustion.
-When HP regens, green text will appear telling you how much you healed
-HP regen heals 1 every 3 seconds now
-Zombie HP regen heals 4 every 3 seconds now
-Upon getting hit, no regen for 5 seconds
-Magma Zombie speed increased to 18
-Toxic Sludge time decreased by 4 seconds
-Toxic Sludge regens 5 seconds faster
Weapons
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Bloodthirsty Blade
Weight 4
Base Damage 18
Swing Damage 25
Slash Damage 25
Heal 50 health on kill with this machete.
Vengeful Sniper
Weight 8
Damage 20
Fire Rate 2
Clip 12
Ammo 60
Reload 4.5
Range 777
Enough bullets for every zombie's thick skull.
For every zombie, damage multiplies by total zombies (also multiplies bonus headshot damage)
Headshot bonus (+80 Damage)
Zoom in to fire
Streaking SMG
Weight 5
Damage 8
Fire Rate 0.2
Clip 25
Ammo 250
Reload 4
Range 25
MinSpread 0.005
MaxSpread 0.025
SpreadStep 0.0025
Even though this weapon shoots less range than a shotgun, I guarantee you'll be streaking with this.
Heal 2 HP for each hit
Deployable Turret
Weight 8
Damage 20
Fire Rate 0.333
Clip 100
Ammo 200
Reload 8
Range 200
MinSpread 0.00025
MaxSpread 0.0075
SpreadStep 0.00005
Not an automatic sentry gun.
While active, you are protected from zombie projectiles.
Zoom in to fire (shooting will not unzoom)
Armors
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Regenerative Armor
Weight 4
Speed -0.5
Armor 0
Defense 30
Health 50
To your dismay, this armor doesn't grant regen of Armor.
When equipped, 4 health every 3 seconds instead of 1 health.
Undying Armor
Weight 6
Speed -0.5
Armor 100
Defense 25
Health 0
The armor appears.
Every new stage, gain 20 armor, making a total of 200 armor if you don't die before all your armor gets to regen.
Vampire Suit
Weight 4
Speed +1
Armor 40
Defense 0
Health -40
In this world, its kill or be killed.
Lose 1 HP per second
On kill, gain 30 HP back.
Ceramic Armor
Weight 8
Speed 0
Armor 250
Defense 25
Health 0
Take extra damage from combo hits (+10 Damage)
Survivor Store Items
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Long name, I know. This is the stuff you buy from the survivor shop at the beginning of a survivor round (like grenades and extra padding) Anyways, continue.
Road Spikes (10 Points Each)
Permanent spikes that deal 20 damage when stepped on and cover decent area.
Red Bull (20 Points Each)
Increases jump height and decreases jump cool down by one second for each.
Zombies
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Gloomy Zombie
Stage 5
Unlockable
Health 200
Speed 17
Damage 7
Weapons Basic Attack, Gloomy Staff
This zombie doesn't mind grabbing you and beating you down to the ground!
Can grab survivors at a distance, which once they reach the zombie will be connected with the zombie for an additional 5 seconds.
Metal Zombie
Stage 5
Unlockable
Health 125
Speed 17
Damage 8
Weapons Basic Attack
Defense 100
This zombie is entirely metal, making it completely invulnerable to all attack.
Possibly hints towards guns that can ignore defense, and more zombies gaining Defense. |