of     1   

Keltrin
#182865752Tuesday, February 02, 2016 2:47 AM GMT

http://pastebin.com/EBzb8smp This chunk of code will make an AI follow the closest player; The problem? If the player moves in a certain way, the AI will follow the points that the player's path leaves NO MATTER how far away the points are from the player! This means that it will not change course until it gets to the next point in the table, no matter how far away the point actually is; I need the AI to pathfind its way to the player no matter what.
Keltrin
#182866766Tuesday, February 02, 2016 3:02 AM GMT

need help urgently plz.
Keltrin
#182867162Tuesday, February 02, 2016 3:10 AM GMT

cmon people it's just a pastebin link
Keltrin
#182891363Tuesday, February 02, 2016 8:32 PM GMT

.
Keltrin
#182891762Tuesday, February 02, 2016 8:39 PM GMT

..
Keltrin
#182892977Tuesday, February 02, 2016 9:04 PM GMT

... come on..
Keltrin
#182895298Tuesday, February 02, 2016 9:42 PM GMT

....
Keltrin
#182902276Tuesday, February 02, 2016 11:32 PM GMT

omfg
Keltrin
#182902558Tuesday, February 02, 2016 11:37 PM GMT

this forum gives me high blood pressure
Keltrin
#182902949Tuesday, February 02, 2016 11:44 PM GMT

.
Keltrin
#182904084Wednesday, February 03, 2016 12:02 AM GMT

..
Keltrin
#182904469Wednesday, February 03, 2016 12:08 AM GMT

I give up, this forum is worthless.
Roblok1
#182905831Wednesday, February 03, 2016 12:29 AM GMT

don't spam your thread.
Roblok1
#182906049Wednesday, February 03, 2016 12:32 AM GMT

have the npc walk to the 2nd point (if if exists). and if the npc is close enough, return the walk function or compute a new path.

    of     1