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AnimatedDannyo
#182905945Wednesday, February 03, 2016 12:31 AM GMT

Example: You put an admin script in your game in studio and then go build with some friends in a Personal Server. All works fine the first time. However, when you and your friends try to build there the second time, the admin script doesn't work. The reason why this happens is because scripts that lie in the Workspace are moved to ServerScriptStorage (this happens with all scripts). Usually this is fine, BUT personal servers save the game's current state when everyone leaves the server, meaning that when you rejoin, that script is already in ServerScriptStorage instead of Workspace, where it should be when the server starts up. Because of the way that a lot of scripts index things, this actually can break some scripts. Solution: Maybe implement something that prevents things like that from being saved in personal servers? I'm not saying to remove ServerScriptStorage, but it should reset back to the Workspace when a new server starts, since when it is saved in SSS, that means it will start there which is not what most scripts are made for. ᗩᘉᓰᗰᗩ☂ᕮↁᗪᗩᘉᘉϒ〇

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