local admins = {["Vorxx"] = true, ["Player"] = true, ["Optimxl"] = true}
ahealth = 500000000000
aspeed = 65
ajp = 150
local wdpT=Instance.new('ParticleEmitter') wdpT.Texture='rbxassetid://241486681' wdpT.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,0);NumberSequenceKeypoint.new(.1,.25,.25);NumberSequenceKeypoint.new(1,.5);}) wdpT.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1);NumberSequenceKeypoint.new(.1,.25,.25);NumberSequenceKeypoint.new(.9,.5,.25);NumberSequenceKeypoint.new(1,1);}) wdpT.Color=ColorSequence.new(Color3.new(255/255,255/255,255/255),Color3.new(255/255,255/255,255/255)) wdpT.Lifetime=NumberRange.new(5) wdpT.Speed=NumberRange.new(.5,1) wdpT.Rotation=NumberRange.new(0,359) wdpT.RotSpeed=NumberRange.new(-90,90) wdpT.Rate=11 wdpT.VelocitySpread=180
local hatids = {64082730,147180077,1031429,11748356}
local leftLegid = {Mesh = 101851582, Texture = 101851254}
local rightLegid = {Mesh = 101851696, Texture = 101851254}
game.Players.PlayerAdded:connect(function(Player)
game.Players.Player.CharacterAdded:connect(function(character)
if admins[Player.Name] then
character.Humanoid.MaxHealth = ahealth
character.Humanoid.Health = ahealth
character.Humanoid.JumpPower = ajp
character.Humanoid.WalkSpeed = aspeed
character.Head.Mesh.Scale=Vector3.new()
wdpT:Clone().Parent=character:findFirstChild('Torso')
end
wait()
for i,v in pairs(Player.Character:children()) do
if v:IsA('Hat') then
v:Destroy()
end
end
end)
wait(3)
for i,v in pairs(hatids) do
game:GetService("InsertService"):LoadAsset(v):children()[1].Parent=Player.Character
end
local leftLeg = Instance.new("CharacterMesh",Player.Character)
local rightLeg = Instance.new("CharacterMesh",Player.Character)
leftLeg.BodyPart = "LeftLeg"
leftLeg.OverlayTextureId = leftLegid.Texture
leftLeg.MeshId = leftLegid.Mesh
rightLeg.BodyPart = "RightLeg"
rightLeg.OverlayTextureId = rightLegid.Texture
rightLeg.MeshId = rightLegid.Mesh
end)
return 1
No errors, just can't figure out why this wont work. And yes, everything is named properly. (MainModule)
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