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Vorxx
#182923745Wednesday, February 03, 2016 5:39 AM GMT

local admins = {["Vorxx"] = true, ["Player"] = true, ["Optimxl"] = true} ahealth = 500000000000 aspeed = 65 ajp = 150 local wdpT=Instance.new('ParticleEmitter') wdpT.Texture='rbxassetid://241486681' wdpT.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,0);NumberSequenceKeypoint.new(.1,.25,.25);NumberSequenceKeypoint.new(1,.5);}) wdpT.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1);NumberSequenceKeypoint.new(.1,.25,.25);NumberSequenceKeypoint.new(.9,.5,.25);NumberSequenceKeypoint.new(1,1);}) wdpT.Color=ColorSequence.new(Color3.new(255/255,255/255,255/255),Color3.new(255/255,255/255,255/255)) wdpT.Lifetime=NumberRange.new(5) wdpT.Speed=NumberRange.new(.5,1) wdpT.Rotation=NumberRange.new(0,359) wdpT.RotSpeed=NumberRange.new(-90,90) wdpT.Rate=11 wdpT.VelocitySpread=180 local hatids = {64082730,147180077,1031429,11748356} local leftLegid = {Mesh = 101851582, Texture = 101851254} local rightLegid = {Mesh = 101851696, Texture = 101851254} game.Players.PlayerAdded:connect(function(Player) game.Players.Player.CharacterAdded:connect(function(character) if admins[Player.Name] then character.Humanoid.MaxHealth = ahealth character.Humanoid.Health = ahealth character.Humanoid.JumpPower = ajp character.Humanoid.WalkSpeed = aspeed character.Head.Mesh.Scale=Vector3.new() wdpT:Clone().Parent=character:findFirstChild('Torso') end wait() for i,v in pairs(Player.Character:children()) do if v:IsA('Hat') then v:Destroy() end end end) wait(3) for i,v in pairs(hatids) do game:GetService("InsertService"):LoadAsset(v):children()[1].Parent=Player.Character end local leftLeg = Instance.new("CharacterMesh",Player.Character) local rightLeg = Instance.new("CharacterMesh",Player.Character) leftLeg.BodyPart = "LeftLeg" leftLeg.OverlayTextureId = leftLegid.Texture leftLeg.MeshId = leftLegid.Mesh rightLeg.BodyPart = "RightLeg" rightLeg.OverlayTextureId = rightLegid.Texture rightLeg.MeshId = rightLegid.Mesh end) return 1 No errors, just can't figure out why this wont work. And yes, everything is named properly. (MainModule)
Vorxx
#182924135Wednesday, February 03, 2016 5:51 AM GMT

b1
Vorxx
#182924327Wednesday, February 03, 2016 5:56 AM GMT

b2
Vorxx
#182924701Wednesday, February 03, 2016 6:11 AM GMT

b3
Roblok1
#182924953Wednesday, February 03, 2016 6:25 AM GMT

you just dont come here and paste a script and say, "fix it" without explaining what it does.
Vorxx
#182925006Wednesday, February 03, 2016 6:28 AM GMT

its pretty obvious what it does, and i script, i'm just wondering why it won't work, it was working a few days ago. but thanks genius.
cofunction
#182925059Wednesday, February 03, 2016 6:31 AM GMT

"local admins = {["Vorxx"] = true, ["Player"] = true, ["Optimxl"] = true}" I think whats wrong is this: "admins[Player.Name]", this will search the table for "["Vorxx"] = true" or '["Player"] = true" instead of for the string which contains the admins name. #Code print("Song Link: http://www.roblox.com/Deorro-vs-Swedish-House-Mafia-Save-The-5-Hours-item?id=340827217")
Vorxx
#182925094Wednesday, February 03, 2016 6:33 AM GMT

@advanced alright man thanks, how do you think I should fix this? This is my first time working with admin tables, but it worked a week or so ago, so I'm not sure what the issue is
Happywalker
#182925383Wednesday, February 03, 2016 6:47 AM GMT

I don't get why people would do that Why not local admins = {'BARACK';'NAIM':'Happywalker'} Then check if admins[plr.Name] then ? ~ And playernames can change

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