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Lightlimn
#182932041Wednesday, February 03, 2016 2:39 PM GMT

If a client were to delete an item in ReplicatedStorage and FilteringEnabled was on, would that be replicated to all clients? I'm not entirely sure how it works.
OzzyFin
#182932145Wednesday, February 03, 2016 2:43 PM GMT

yes you can imagine replicatedstorage like workspace without fe
DrAquafresh
#182932459Wednesday, February 03, 2016 2:55 PM GMT

Replicated Storage was added a while back to be a more secure replacement for putting items in Lighting. So if you can remember how lighting used to be used, you can apply that directly to ReplicatedStorage
Lightlimn
#182933044Wednesday, February 03, 2016 3:18 PM GMT

ah so it wouldn't be wise to store a modulescript there? basically my modulescript stores all the info for the weapons, not the models or anything else, just like the cost etc. should i keep it there so the client can access it quickly without having to use a remotefunction?
x_o
#182933836Wednesday, February 03, 2016 3:48 PM GMT

no, deleting stuff in replicatedstorage won't replicate "remotes? you must be a comedian" ~ dermon
Lightlimn
#182933881Wednesday, February 03, 2016 3:50 PM GMT

wow im stupid why dont i just test it
Lightlimn
#182933913Wednesday, February 03, 2016 3:51 PM GMT

yeah dermon is right it doesn't replicate to anywhere else with filtering
OzzyFin
#182933944Wednesday, February 03, 2016 3:52 PM GMT

definitely does do that in server...... oh my god im an idiot forgot to turn fe even on im so used to it it should be on by default
Lightlimn
#182934537Wednesday, February 03, 2016 4:13 PM GMT

lol

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