i have no experience but what if you had players have int values like "ShortSwordsOwned" and then have a script give them that many short swords on entering the server/respawning. i suppose you could also use a boolean (true/false) value if they wont have more than one of each weapon.
e.g. i join a game and my ShortSwordsOwned value is zero. i pick up 2 short swords. a looping script notices this and changes my ShortSwordsOwned to 2. i leave and rejoin. a script notices me joining, and it notices that my ShortSwordsOwned value is equal to 2, so it puts 2 short swords into my inventory.
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