Sorry for ruining your experience and probably this is old and probably sucks.
Make a part called LavaPart.
Make sure collide is off and is anchored.
Then insert a script into game.Workspace.ServerScriptService and script it.
LavaPart.Transparency = 1
Then add your desired terrain around it, then use this kill script.
local part = script.Parent
part.Touched:connect(function(hit)
if hit.Parent then --common pitfall of kill bricks, without this the script will break when hit by bullets
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum then
hum.Health = 0
end
end
end)
Insert this script into the brick, now scale the brick so it could be the size of the terrain.
~CLVRB |