Hedr0nJoin Date: 2016-01-05 Post Count: 1524 |
What is difficult or frustrating about it? I'm attempting to integrate secure FE solutions to my framework now.
#code while wait(1) and x > madness do x = x - 0.01 end |
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booingJoin Date: 2009-05-04 Post Count: 6594 |
@people who have trouble with FE
Don't use FE, even if you don't have trouble with it. |
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Hedr0nJoin Date: 2016-01-05 Post Count: 1524 |
Quit booing.
#code while wait(1) and x > madness do x = x - 0.01 end |
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I thought booing would be into security since thats how he got his white hat
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booingJoin Date: 2009-05-04 Post Count: 6594 |
I am. That's why you can trust me when I say it does nothing but lag your game. |
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You can trust me too. It does nothing but lag your game. |
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AethexJoin Date: 2011-10-16 Post Count: 2193 |
fe doesn't "lag", it has latency
and you can only notice the latency if you made your game wrong |
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lag, in the context of what booing and i said, *is* latency. silly |
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AethexJoin Date: 2011-10-16 Post Count: 2193 |
uh, no, it's not
and it's not even noticeable unless you don't make your game right |
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gskwJoin Date: 2013-01-05 Post Count: 1364 |
booing is just a troll. |
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latency causes lag
booing and i are suggesting that filteringenabled causes lag, therefore obviously (at least partly) stemming from latency
why is this so hard for you to understand |
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AethexJoin Date: 2011-10-16 Post Count: 2193 |
@gskw i'm aware, i started responding because of his white hat status as to not cause confusion for other users
@XThe0neThe0wnlyX get out |
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booingJoin Date: 2009-05-04 Post Count: 6594 |
Aethex: Clearly you've been fortunate enough to have not only a good computer, but also a good internet connection. You should be thankful. But many others haven't been so fortunate, and FE can cause a drastic increase in ping for them. |
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looks like i won this battle, better luck next time Aethex |
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What booing said when I have a 40 ping and others have 100
http://www.roblox.com/Schwarzesmarken-Opening-TV-Size-item?id=345656154 #code "Let's just say goodbye" |
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AethexJoin Date: 2011-10-16 Post Count: 2193 |
@booing latency is barely noticeable if you make your game right, anyone with a computer and ping that bad would lag with filtering disabled, so i don't know what you're talking about
@XThe0neThe0wnlyX k |
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no, they lag because of filteringenabled.
here, i'll make this a little simpler by not including big technical terms:
Regular Server:
server packets ===> client
client packets ===> server ===> server sends packets to other clients playing
Filtering Enabled:
client ===> client filters through packets (yes, it does this before sending. i know how roblox works internally. this is where stuff can lag for a bad comp) ===> server receives and filters through packets (creating latency, which causes more lag) ===> server sends packets to other clients playing |
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Hedr0nJoin Date: 2016-01-05 Post Count: 1524 |
Oh my god get out of my thread you're all completely unrelated to the topic
#code while wait(1) and x > madness do x = x - 0.01 end |
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The key to minimising latency with Filtering enabled is to send as little and least complex data through the client/server. Don't just send an entire userdata through, send an integer code which the client/server can recognise and use.
I'd trade latency for security any day. I would rather play a game where I have slightly more latency than play a game where I can't enjoy myself due to some hackers.
Enjoying your stay at the Scripters Forum? Join this! http://www.roblox.com/My/Groups.aspx?gid=2582784 |
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