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Panwellz
#183269346Tuesday, February 09, 2016 4:38 PM GMT

scripts i need: - A script that shortens leaderstat values from 1000 to 1,00K, 10000 to 10,0K 100000 to 100K, 1000000 to 1.00M and so on. pay = 200-250 robux - A script that puts gear into the backpack of players owning gamepassID pay = 75-100 robux - A script to use in a gear that breaks joints of items inside the "Humanoid", Only the humanoid of the player that has the gear pay = 300+ robux
Panwellz
#183269510Tuesday, February 09, 2016 4:45 PM GMT

bump
jroles7
#183270898Tuesday, February 09, 2016 5:35 PM GMT

i'll do the Shorten script PM me
chimmihc
#183271536Tuesday, February 09, 2016 5:59 PM GMT

"1000 to 1,00K, 10000 to 10,0K 100000 to 100K, 1000000 to 1.00M" Your rules for this shortening seem rather random. Also there is no possible way to add such functionality to your game by simple adding a script. You would have to store the actual stats somewhere else and replace them with StringValues.
jroles7
#183271920Tuesday, February 09, 2016 6:12 PM GMT

I just did nub so actually you can its called leaderbard stats it convertes anything with certain amount of 0 to k or m or b or t, etc
chimmihc
#183272231Tuesday, February 09, 2016 6:23 PM GMT

You do know that NumberValues and IntValue can't hold strings right?
chimmihc
#183272741Tuesday, February 09, 2016 6:38 PM GMT

You probably don't. No doubt you are too 1337 for logic and sandboxes.
Panwellz
#183272783Tuesday, February 09, 2016 6:40 PM GMT

@chim It is possible to make just check miners haven
chimmihc
#183273849Tuesday, February 09, 2016 7:12 PM GMT

I have not played it so I do not know if it used the default playerlist or not. But either way it employs the exact tactic I explained in my first post. Store the actual number value somewhere else, display its value formatted.
Panwellz
#183273930Tuesday, February 09, 2016 7:14 PM GMT

yeah that makes sense, guess i'll just rescript everything to a money value outside leaderstats
Semaphorism
#183275535Tuesday, February 09, 2016 7:55 PM GMT

Miners haven is a bit more complex actually, since the numbers go really big in that game, it stores each section separately in a table, I saw it on the devforum somewhere. It's similar to Adventure capitalist, they go up to like 1x10^255.
chimmihc
#183276264Tuesday, February 09, 2016 8:11 PM GMT

"Miners haven is a bit more complex actually, since the numbers go really big in that game, it stores each section separately in a table, I saw it on the devforum somewhere. It's similar to Adventure capitalist, they go up to like 1x10^255." How you store the number doesn't matter, the concept is the exact same. And that number isn't possible, doubles loose integer precision LONG before that. 9999999999999999 is the limit, afterwards digit precision is gone.
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#183276419Tuesday, February 09, 2016 8:15 PM GMT

[rfa#hidefromsearch]
Semaphorism
#183276838Tuesday, February 09, 2016 8:24 PM GMT

"9999999999999999 is the limit, afterwards digit precision is gone." I don't think you get how its stored, its not a single digit, its a table of digits Like they store 4 digits for every 3 digits or similar, so example is they would store how much Quattuornonagintillion money they have, then the next would be Quinnonagintillion, etc. To handle adding, they would just do a loop through, like if Quattuornonagintillion > 1000, Quattuornonagintillion = Quattuornonagintillion - 1000, then Quinnonagintillion + 1 Just an example.

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