Playing a sound from a brick makes it ranged, but I cannot control that range.
I have tried changing the MaxDistance and MinDistance properties of the sound but it just defaults back to 0.
I've also tried adjusting volume to achieve the same effect but it's just not what I want.
I've played with RolloffScale from SoundService but it doesn't sound realistic.
I've tried DistanceFactor from SoundService but it doesn't seem to have any effect.
How? |