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Yncubus
#183336138Wednesday, February 10, 2016 8:57 PM GMT

Playing a sound from a brick makes it ranged, but I cannot control that range. I have tried changing the MaxDistance and MinDistance properties of the sound but it just defaults back to 0. I've also tried adjusting volume to achieve the same effect but it's just not what I want. I've played with RolloffScale from SoundService but it doesn't sound realistic. I've tried DistanceFactor from SoundService but it doesn't seem to have any effect. How?
ranvir2050
#183336401Wednesday, February 10, 2016 9:01 PM GMT

Function Sound() M fruitiness.new:instance.new(range, game.workspace) While thruse do, Sound.Range = 60() End End End Sound play:Connect(Sound)
Futureprompt
#183336571Wednesday, February 10, 2016 9:04 PM GMT

MaxDistance and MinDistance have been disabled by ROBLOX. Hopefully they should return in the future. Other than that, you could do something with magnitude, and when the magnitude between the player and the block exceeds a certain amount, it will fade the sound away.
Yncubus
#183336578Wednesday, February 10, 2016 9:04 PM GMT

Care to explain..?
Yncubus
#183336614Wednesday, February 10, 2016 9:04 PM GMT

Sorry, I was directing that reply at ranvir2050.
ranvir2050
#183336703Wednesday, February 10, 2016 9:05 PM GMT

Put it into server script service and it shall limit the sound distance to 60 study when the sound is played
Yncubus
#183336769Wednesday, February 10, 2016 9:06 PM GMT

Uh... "Thruse", "60()"???
Yncubus
#183337185Wednesday, February 10, 2016 9:13 PM GMT

Either I'm really stupid or your script made no sense at all.
Futureprompt
#183381666Thursday, February 11, 2016 5:42 PM GMT

Don't worry, it's the script.

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