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ISKillerZ123
#183377726Thursday, February 11, 2016 3:26 PM GMT

I'm trying to make it to wait 22 seconds after teleporting the zombies in their positions. They don't work and i would like you to help me :) Here it is: wait(22) game.Workspace.Zombie:MoveTo(Vector3.new(-6.8, 12.537, -82)) game.Workspace.Zombie1:MoveTo(Vector3.new(-2.28, 12.537, -93.75)) game.Workspace.Zombie2:MoveTo(Vector3.new(-6.8, 12.537, -99.21))
Mitko0o1
#183377835Thursday, February 11, 2016 3:30 PM GMT

The script has no errors, but you need more waits: wait(22) game.Workspace.Zombie:MoveTo(Vector3.new(-6.8, 12.537, -82)) wait(22) game.Workspace.Zombie1:MoveTo(Vector3.new(-2.28, 12.537, -93.75)) wait(22) game.Workspace.Zombie2:MoveTo(Vector3.new(-6.8, 12.537, -99.21))
Mitko0o1
#183377878Thursday, February 11, 2016 3:32 PM GMT

Oh they are different zombies... Then I have no idea why it doesn't work.
Infocus
#183377883Thursday, February 11, 2016 3:32 PM GMT

Try increasing the Y axis. Instead of 12.5, try adding 5 to it. It may just be falling off the map
ISKillerZ123
#183377968Thursday, February 11, 2016 3:36 PM GMT

Didn't work :(
RobloxStar4536
#183378441Thursday, February 11, 2016 3:55 PM GMT

pls help!!
cowsoncows
#183379053Thursday, February 11, 2016 4:15 PM GMT

It works with out the wait() ?
ISKillerZ123
#183383501Thursday, February 11, 2016 6:36 PM GMT

@cow Yes, it does. But when i add wait(22) it doesn't.
ISKillerZ123
#183383665Thursday, February 11, 2016 6:41 PM GMT

bump
Vemeric
#183383720Thursday, February 11, 2016 6:42 PM GMT

lol if you want it to wait 22 seconds AFTER the zombies spawn, put the wait at the END. cos with ur script it will take 22 seconds to spawn the zombies.
ISKillerZ123
#183383908Thursday, February 11, 2016 6:48 PM GMT

@Ve I want it to wait 22 seconds to teleport the zombies, not after.
ISKillerZ123
#183383933Thursday, February 11, 2016 6:49 PM GMT

Sorry about the typo in the post, it should've said before not after.
Vemeric
#183384000Thursday, February 11, 2016 6:51 PM GMT

okay whats the output
ISKillerZ123
#183384102Thursday, February 11, 2016 6:53 PM GMT

HTTP 403 (HTTP/1.1 403 Forbidden): - path: user/multi-following-exists, json: {"otherUserIds":[48609885],"userId":48609885} ServerSocialScript Loaded 19:53:35.094 - Torso is not a valid member of Model 19:53:35.095 - Script 'Workspace.Zombie2.Follow', Line 29 19:53:35.095 - Stack End 19:53:35.112 - Torso is not a valid member of Model 19:53:35.112 - Script 'Workspace.Zombie2.Script', Line 39 19:53:35.113 - Stack End 19:53:35.113 - Torso is not a valid member of Model 19:53:35.114 - Script 'Workspace.Zombie.Follow', Line 29 19:53:35.115 - Stack End 19:53:35.130 - Torso is not a valid member of Model 19:53:35.131 - Script 'Workspace.Zombie.Script', Line 39 19:53:35.131 - Stack End 19:53:35.147 - Torso is not a valid member of Model 19:53:35.149 - Script 'Workspace.Zombie1.Follow', Line 29 19:53:35.150 - Stack End 19:53:35.150 - Torso is not a valid member of Model 19:53:35.151 - Script 'Workspace.Zombie1.Script', Line 39 19:53:35.151 - Stack End
ISKillerZ123
#183385481Thursday, February 11, 2016 7:34 PM GMT

bump
cowsoncows
#183389948Thursday, February 11, 2016 9:06 PM GMT

Try startin with wait(1) to see if it's the actual wait function that's messing the script up or if it is the interval. Idk I'm just throwing anything out to try and help :P
ISKillerZ123
#183428455Friday, February 12, 2016 1:28 PM GMT

@cow With wait(1) all of the zombies teleport to their position, but when 22 they don't.
ISKillerZ123
#183428520Friday, February 12, 2016 1:30 PM GMT

I guess the interval isn't working. But i really need it to be 22 seconds after the message is displaying the text "Look out! Zombies!". I'll try to lower it down a little bit.
ISKillerZ123
#183428747Friday, February 12, 2016 1:38 PM GMT

The zombies only teleport if i put wait(1) and wait(2) but if i increase the number is doesn't. I don't know how to fix this. Any help?

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