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eleye
#183377967Thursday, February 11, 2016 3:36 PM GMT

This script works perfectly but you can spawn it in as many times as you can, how could I stop this? for some reason it said my post was inappropriate pastebin(DOT)com/PDzpReX9 replace (DOT) with "."
eleye
#183402517Friday, February 12, 2016 12:34 AM GMT

bump
TimeTicks
#183402699Friday, February 12, 2016 12:37 AM GMT

learn how to use string manipulation so you don't have to have 10000 if statments for a single word "segway". If you look in rbx models and the vote to kick script is a classic example. Also, you need to check if the player has already spawned a segway, inwhich case you could use a table
SuperWarfare09
#183405173Friday, February 12, 2016 1:13 AM GMT

Hey i need help scripting if you could help me it would mean alot..
eleye
#183405395Friday, February 12, 2016 1:16 AM GMT

Would you be able to edit the script to how it should be??
eleye
#183408986Friday, February 12, 2016 2:06 AM GMT

b2
eleye
#183412343Friday, February 12, 2016 3:04 AM GMT

b3
eleye
#183414457Friday, February 12, 2016 3:41 AM GMT

b4
eleye
#183415269Friday, February 12, 2016 3:56 AM GMT

b5
eleye
#183420559Friday, February 12, 2016 6:22 AM GMT

b6
cofunction
#183420897Friday, February 12, 2016 6:38 AM GMT

Debounce. http://wiki.roblox.com/index.php?title=Debounce local bool = false local waitingtime = 5 game.Players.PlayerAdded:connect(function(player) player.Chatted:connect(function(msg, plrchat) local torso = player.Character.Torso local segway = serverstorage:FindFirstChild("HandlessSegway") if GamePassService:PlayerHasPass(player, id) and bool == false then bool = true if msg == "spawn s" or msg == "spawn se" or msg == "spawn seg" or msg == "spawn segw" or msg == "spawn segwa" or msg == "spawn segway" then local Clon = segway:Clone() Clon.Parent = player.Character Clon:SetPrimaryPartCFrame(torso.CFrame) Instance.new("StringValue",player.Character.HandlessSegway).Name = player.Name local okname = player.Name local newval = player.Character.HandlessSegway local segwayval = player.Character.HandlessSegway:FindFirstChild(player.Name) segwayval.Value = segwayval.Name wait(waitingtime) bool = false end end end) end)
eleye
#183421004Friday, February 12, 2016 6:42 AM GMT

this breaks the script all together
eleye
#183421965Friday, February 12, 2016 7:29 AM GMT

bump
TwistyTies
#183422545Friday, February 12, 2016 7:59 AM GMT

local GamePassService = game:GetService("GamePassService") local id = 338076906 local serverstorage = game:GetService('ServerStorage') game.Players.PlayerAdded:connect(function(player) local hasSeg = false player.Chatted:connect(function(msg, plrchat) local torso = player.Character.Torso local segway = serverstorage:FindFirstChild("HandlessSegway") if GamePassService:PlayerHasPass(player, id) and hasSeg == false then if msg == "spawn s" or msg == "spawn se" or msg == "spawn seg" or msg == "spawn segw" or msg == "spawn segwa" or msg == "spawn segway" then hasSeg = true local Clon = segway:Clone() Clon.Parent = player.Character Clon:SetPrimaryPartCFrame(torso.CFrame) Instance.new("StringValue",player.Character.HandlessSegway).Name = player.Name local okname = player.Name local newval = player.Character.HandlessSegway local segwayval = player.Character.HandlessSegway:FindFirstChild(player.Name) segwayval.Value = segwayval.Name end end end) end) If money grew on trees... It would be as valuable as leaves. | Twitter: @TwisterRBLX
eleye
#183422655Friday, February 12, 2016 8:05 AM GMT

thanks
eleye
#183422737Friday, February 12, 2016 8:09 AM GMT

would you know how to color it? there is a colorvalue inside of the segway that changed the color when that is changed, but I need it so that randoms cannot color your segway.

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