Image you have 2 parts welded on top of each other. The bottom one moves around freely, but the top one rotates on the Y axis always towards north like a compass.
What would be the best way to do this, without compromising the weld? Using Rotation/toEulerAnglesXYZ will kind of work, but once you get past 180 degrees, it relies on the X and Z axis?
What would be the best way? |