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crazyawsomejames
#183415128Friday, February 12, 2016 3:54 AM GMT

also thanks myactive for helping :)
myactivetestplace
#183415186Friday, February 12, 2016 3:55 AM GMT

Dont use 2 separate scripts just use a local script.
crazyawsomejames
#183415623Friday, February 12, 2016 4:03 AM GMT

I have one localscript (I didn't add the walkspeed part yet) and it isn't working it works in playsolo but doesn't in the server itself :(
myactivetestplace
#183416031Friday, February 12, 2016 4:10 AM GMT

Try: game.Players.PlayerAdded:connect(function(player) local character = player.Character if not character or not character.Parent then character = player.CharacterAdded:wait() else character.Humanoid.WalkSpeed = 0 --Do stuff character.Humanoid.WalkSpeed = 16
crazyawsomejames
#183416277Friday, February 12, 2016 4:14 AM GMT

it didn't work :( it didn't even work in playsolo
crazyawsomejames
#183416606Friday, February 12, 2016 4:21 AM GMT

maybe I should just redo the whole thing
crazyawsomejames
#183417110Friday, February 12, 2016 4:33 AM GMT

nothing I do is working agh this is extremely frustrating I have no idea what to do
Mewsitive
#183419819Friday, February 12, 2016 5:49 AM GMT

"wait(1) Loading.Text = "Loading: 2%" wait(4) Loading.Text = "Loading: 9%" wait(0.1) Loading.Text = "Loading: 11%" wait(0.1) Loading.Text = "Loading: 12%" wait(0.1)" um what is exactly loading? ._. if there is nothing to load, thats a bit pointless IMO, waiting for no reason kind of... Meeooow!!!!!!13!!!
12103net
#183421028Friday, February 12, 2016 6:44 AM GMT

local loadpos = 0; repeat loadpos=loadpos+math.random(10,20) Loading.Text="Loading: "..tostring(loadpos).."%"; wait(math.random(1,3)) until loadpos>=100 Loading:Destroy''; Warning:Destroy''; Background:Destroy''; there's a better code than wt u have
cofunction
#183421162Friday, February 12, 2016 6:49 AM GMT

local Loading = script.Parent local Warning = script.Parent.Parent.TextLabel local Background = script.Parent.Parent local value = script:WaitForChild("Percent") --IntValue value.Changed:connect(function() if value.Value >= 100 then Loading.Text = 100 else Loading.Value = 100 end end) while wait(math.random(0.1, 1)) do value.Value = value.Value + math.random(1, 5) if value.Value >= 100 then break end end
cofunction
#183421187Friday, February 12, 2016 6:51 AM GMT

Loading.Text = value.Value*

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