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NewVoids
#183437241Friday, February 12, 2016 5:27 PM GMT

I'm trying to make it so that if my health changes then it prints 1 but it doesn't... Can anyone help me? game.Workspace.Player.Humanoid.Health.Changed:connect(function() print(1) end)
ElectoStriking
#183437453Friday, February 12, 2016 5:32 PM GMT

game.Workspace.Player.Humanoid.Changed:connect(function(changed) if changed == "Health" then print '1' end end) #Strikin'
NewVoids
#183440868Friday, February 12, 2016 6:42 PM GMT

That didnt work
Quantum_Depression
#183441837Friday, February 12, 2016 7:02 PM GMT

Put a Local script in StarterGui or Starterpack then put this in: local Player = game.Players.LocalPlayer repeat wait() until Player local Char = Player.Character repeat wait() until Char Char.Humanoid.Changed:connect(function() if not Char.Humanoid.Health == Char.Humanoid.MaxHealth then print(1) end end

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