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cool_riki2321gamer
#183454102Friday, February 12, 2016 10:03 PM GMT

thingy = 1 while true do thingy = script.Parent.Waste.Value if game.Players.LocalPlayer.leaderstats.Hunger.Value == 0 then game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 1 wait(0.1) elseif game.Players.LocalPlayer.Character.Humanoid.Health == 0 then wait() else game.Players.LocalPlayer.leaderstats.Hunger.Value = game.Players.LocalPlayer.leaderstats.Hunger.Value - thingy game.Players.LocalPlayer.Character.Humanoid.JumpPower = game.Players.LocalPlayer.leaderstats.Hunger.Value*0.5 wait(3) end end It's on ScreenGui
cool_riki2321gamer
#183454145Friday, February 12, 2016 10:04 PM GMT

noedit : works fine on play solo in studio, but ingame breaks
wonderful72pike
#183454391Friday, February 12, 2016 10:07 PM GMT

Thank you for that detail, I think this will fix it: game.Players.LocalPlayer.CharacterAdded:wait() thingy = 1 while true do thingy = script.Parent:WaitForChild("Waste").Value if game.Players.LocalPlayer.leaderstats.Hunger.Value == 0 then game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 1 wait(0.1) elseif game.Players.LocalPlayer.Character.Humanoid.Health == 0 then wait() else game.Players.LocalPlayer.leaderstats.Hunger.Value = game.Players.LocalPlayer.leaderstats.Hunger.Value - thingy game.Players.LocalPlayer.Character.Humanoid.JumpPower = game.Players.LocalPlayer.leaderstats.Hunger.Value*0.5 wait(3) end end
cool_riki2321gamer
#183454474Friday, February 12, 2016 10:08 PM GMT

@Wonderful That sure did the job!
wonderful72pike
#183454489Friday, February 12, 2016 10:08 PM GMT

:D

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