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cool_riki2321gamer
#183472674Saturday, February 13, 2016 1:54 AM GMT

--I'm sorry if i post too much. i just love making games. game.Players.LocalPlayer.CharacterAdded:wait() thingy = 1 while true do thingy = script.Parent:WaitForChild("Waste").Value if game.Players.LocalPlayer.leaderstats.Hunger.Value == 0 then game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 1 wait(0.1) elseif game.Players.LocalPlayer.Character.Humanoid.Health == 0 then wait() else game.Players.LocalPlayer.leaderstats.Hunger.Value = game.Players.LocalPlayer.leaderstats.Hunger.Value - thingy game.Players.LocalPlayer.Character.Humanoid.JumpPower = game.Players.LocalPlayer.leaderstats.Hunger.Value*0.5 wait(3) end end --Located in SCREENGUI-- -- extra info -- i made a hunger fixing script too. that one doesnt work too. --ANOTHER LOCALSCRIPT INSIDE THE LOCALSCRIPT-- player = game.Players.LocalPlayer function onchange() if player.leaderstats.Hunger.Value >= 100 then player.leaderstats.Hunger.Value = 100 end end player.leaderstats.Hunger.Changed:connect(onchange) --TL;DR these 2 scripts work in studio finely but ingame break.
cool_riki2321gamer
#183472877Saturday, February 13, 2016 1:57 AM GMT

NOEDIT : Waste.Value changes with this script in screengui too -- insanityscripter --Drag this script into the StarterGui folder. repeat wait() until game.Players.LocalPlayer m = game.Players.LocalPlayer:GetMouse() m.KeyDown:connect(function(key) if key == "0" then --"Shift to run" 0 == shift script.Parent.Waste.Value = 3 print("Running") game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25 --change "25" to your speed you want end end) m.KeyUp:connect(function(key) if key == "0" then script.Parent.Waste.Value = 1 game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 --change "16" to your speed you want when you stop running end end)
cool_riki2321gamer
#183474429Saturday, February 13, 2016 2:18 AM GMT

Bump EDIT : i guess i could put the hunger script somewhere else?
cool_riki2321gamer
#183475009Saturday, February 13, 2016 2:27 AM GMT

Bump 2 edit : doesn't work.
cool_riki2321gamer
#183477140Saturday, February 13, 2016 2:57 AM GMT

Bump 3 : anyone help
cpmoderator12345
#183477211Saturday, February 13, 2016 2:58 AM GMT

its a localscript isnt it does your game have filteringenabled https://www.youtube.com/watch?v=onhFH7jpq2c
cool_riki2321gamer
#183477585Saturday, February 13, 2016 3:04 AM GMT

FilteringEnabled disabled localscript
cool_riki2321gamer
#183478175Saturday, February 13, 2016 3:14 AM GMT

Edit : should i use modulescript?
cool_riki2321gamer
#183478734Saturday, February 13, 2016 3:25 AM GMT

bump
cool_riki2321gamer
#183479908Saturday, February 13, 2016 3:44 AM GMT

bump...
128Gigabytes
#183479997Saturday, February 13, 2016 3:45 AM GMT

Is there any output?
cool_riki2321gamer
#183480434Saturday, February 13, 2016 3:51 AM GMT

bump...
cool_riki2321gamer
#183480479Saturday, February 13, 2016 3:51 AM GMT

How do i see the output????
128Gigabytes
#183482436Saturday, February 13, 2016 4:18 AM GMT

Press F9 while in game to open output.
cool_riki2321gamer
#183505670Saturday, February 13, 2016 3:12 PM GMT

Random number values only. What to do?
cool_riki2321gamer
#183513201Saturday, February 13, 2016 5:00 PM GMT

Bump.
cool_riki2321gamer
#183514078Saturday, February 13, 2016 5:11 PM GMT

bump2. tried every every everything i could. still broken :(
indeimaus
#183514310Saturday, February 13, 2016 5:15 PM GMT

use game:GetService("Players").LocalPlayer

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