local player = game.Players.LocalPlayer
player.Value.Changed:connect(function()
game.Workspace[player.Name..'Figure']:remove()
if player.Value == 2
then game.ServerStorage.NPC2:clone().parent = game.Workspace
game.Workspace.NPC2.Name = player.Name..'Figure'
game.Workspace.NPC2:MakeJoints()
elseif player.Value == 1
then game.ServerStorage.NPC:clone().parent = game.Workspace
game.Workspace.NPC.Name = player.Name..'Figure'
game.Workspace.NPC:MakeJoints()
end
end) |