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2sp00ky4y0u
#183558410Sunday, February 14, 2016 3:13 AM GMT

local player = game.Players.LocalPlayer player.Value.Changed:connect(function() game.Workspace[player.Name..'Figure']:remove() if player.Value == 2 then game.ServerStorage.NPC2:clone().parent = game.Workspace game.Workspace.NPC2.Name = player.Name..'Figure' game.Workspace.NPC2:MakeJoints() elseif player.Value == 1 then game.ServerStorage.NPC:clone().parent = game.Workspace game.Workspace.NPC.Name = player.Name..'Figure' game.Workspace.NPC:MakeJoints() end end)
cofunction
#183559562Sunday, February 14, 2016 3:27 AM GMT

Capitalize your 'parent' to Parent.
2sp00ky4y0u
#183561115Sunday, February 14, 2016 3:46 AM GMT

doesn't work, you know you can do it without a capital right?
Thane_1
#183561215Sunday, February 14, 2016 3:48 AM GMT

You can't access ServerStorage from the client. And also, Parent is the correct way, even if parent works, you should use Parent. ~ Who's awesome, you're awesome ~
Duncan2468
#183561252Sunday, February 14, 2016 3:48 AM GMT

no, you can't.
2sp00ky4y0u
#183561316Sunday, February 14, 2016 3:49 AM GMT

so I need a localscript? because if so that's a lie I used it before without one
Thane_1
#183561518Sunday, February 14, 2016 3:52 AM GMT

No, localscripts are in the client. From what I see, you're already using a localscript, that's why it doesn't work. ~ Who's awesome, you're awesome ~
2sp00ky4y0u
#183583649Sunday, February 14, 2016 2:15 PM GMT

its not a localscript it's a normal script, so i guess it doesn't work. Like everything I ever do.
Thane_1
#183590884Sunday, February 14, 2016 4:17 PM GMT

local player = game.Players.LocalPlayer /\ This only works in a localscript. ~ Who's awesome, you're awesome ~

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