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ferano
#183603357Sunday, February 14, 2016 6:47 PM GMT

If I am making a function that launches a ray and then a part that comes after the ray, how do I make the item face the same x, y, and z axis as the ray?
cheesecake123456
#183603530Sunday, February 14, 2016 6:49 PM GMT

ferano
#183603743Sunday, February 14, 2016 6:51 PM GMT

I have the ray, and the ray forms an arch, as if the item was thrown. I need the item to have the same direction and rotation as the ray though.
ferano
#183603938Sunday, February 14, 2016 6:53 PM GMT

To do this I segmented the ray and then created the part.
ferano
#183604884Sunday, February 14, 2016 7:04 PM GMT

bump
ferano
#183606108Sunday, February 14, 2016 7:21 PM GMT

bump2
JarodOfOrbiter
#183606185Sunday, February 14, 2016 7:22 PM GMT

Ray.Direction will help.
ferano
#183606225Sunday, February 14, 2016 7:23 PM GMT

The part isn't part of the ray
JarodOfOrbiter
#183606528Sunday, February 14, 2016 7:27 PM GMT

I'm confused. Direction is the direction of the ray. But also, look at Cheesecake's link. It gives an example of making a part in the same size and direction as a ray.
ferano
#183606963Sunday, February 14, 2016 7:32 PM GMT

basically the ray is formed, and then a part is created at the end of it outside of the loop
JarodOfOrbiter
#183607582Sunday, February 14, 2016 7:39 PM GMT

Change that then, or create a table of points.

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