of     1   

thisisnotjustin12
#183613027Sunday, February 14, 2016 9:01 PM GMT

I'm trying to get into scripting and I need a type of game that uses scripts but isn't very hard to make if you're a beginner. Can you think of any games like that?
Protoduction
#183613186Sunday, February 14, 2016 9:03 PM GMT

http://www.roblox.com/games/335976609/BADTIME-TIFF-XBOX-ONE-CONTROLLER-SUPPORT-UPDATE Try do that. The hardest bit would probably be the collisions. Its all using CFrame there I think. I'd raycast upwards from the player to check if touching anything, but you'd need a gap between the player and the blocks for that to work. Meh its up to you. You're doing it wrong
Crimsonal
#183613252Sunday, February 14, 2016 9:04 PM GMT

Obby( make it special :L ) Sword fighting tournament simple zombie game?
swimmaster07
#183613278Sunday, February 14, 2016 9:04 PM GMT

i love this
thisisnotjustin12
#183613602Sunday, February 14, 2016 9:08 PM GMT

Would this be easy to script. A game where the objective is to throw bombs at other people to try and blow them up. One of those kind of games with a lobby and an intermission and stuff.
LeikaZ
#183614776Sunday, February 14, 2016 9:23 PM GMT

Minigames(maybe)
Protoduction
#183656056Monday, February 15, 2016 7:50 AM GMT

The actual matchmaking (teleporting back and forth from lobby to different maps) wouldn't be that hard, however the bomb throwing mechanic probably wood if you wanted it to look right. You're doing it wrong
Protoduction
#183657035Monday, February 15, 2016 8:19 AM GMT

Now I think about it. Bomb throwing wouldn't be that hard. It'd be a variation of the code that they use in the ROBLOX paintball gun. There if a fire(v) function that creates a paintball and shoots it in the direction of the mouse. If we break the script down, we see that this function is called towards the bottom, where it is passed the argument 'lookAt'. The 'lookAt' variable is (targetPos - character.Head.Position).unit, which means in simple terms, the 'direction' that the bullet must travel. Then in the fire script, the bullet gets its velocity set to lookAt * 100. You'd want to make a variation of this I guess, or try make your own velocity values and stuff. You're doing it wrong

    of     1