--run this script & look at the beautiful, colorful render :)
pi = 3.14
local x, y, r = 0, 0, 1
for i = 1, 360 do
local angle = i * math.pi / 180
local ptx, pty = x + r * math.cos( angle ), y + r * math.sin( angle )
part = Instance.new("Part", game.Workspace)
part.BrickColor = BrickColor.new(math.random(301,365))
part.Size = Vector3.new (10,20,10)
part.Transparency = 0.9
part.CanCollide = false
part.Anchored = true
part.Position = Vector3.new ( ptx*90,0, pty*120 )
part.CanCollide = true
end
pi = 3.14
local x, y, r = 0, 0, 1
for i = 1, 360 do
local angle = i * math.pi / 180
local ptx, pty = x + r * math.cos( angle ), y + r * math.sin( angle )
part = Instance.new("Part", game.Workspace)
part.BrickColor = BrickColor.new(math.random(301,365))
part.Size = Vector3.new (10,20,10)
part.Transparency = 0.9
part.CanCollide = false
part.Anchored = true
part.Position = Vector3.new ( ptx*180,0, pty*180 )
part.CanCollide = true
end
pi = 3.14
local x, y, r = 0, 0, 1
for i = 1, 360 do
local angle = i * math.pi / 180
local ptx, pty = x + r * math.cos( angle ), y + r * math.sin( angle )
part = Instance.new("Part", game.Workspace)
part.BrickColor = BrickColor.new(math.random(301,365))
part.Size = Vector3.new (10,20,10)
part.Transparency = 0.9
part.CanCollide = false
part.Anchored = true
part.Position = Vector3.new ( ptx*120,0, pty*90 )
part.CanCollide = true
end |