Why doesnt the following code work!?!?!
once it reaches a certain point it rotates at the same pace as the other, anyone know how to fix?!?!
while wait() do
game.Workspace.A.Rotation = Vector3.new(0, - game.Workspace.B.Rotation.Y, 0)
game.Workspace.B.CFrame = game.Workspace.B.CFrame * CFrame.Angles(0, 0.03, 0)
end
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