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BlocksRocks1234
#183639018Monday, February 15, 2016 2:57 AM GMT

Why doesnt the following code work!?!?! once it reaches a certain point it rotates at the same pace as the other, anyone know how to fix?!?! while wait() do game.Workspace.A.Rotation = Vector3.new(0, - game.Workspace.B.Rotation.Y, 0) game.Workspace.B.CFrame = game.Workspace.B.CFrame * CFrame.Angles(0, 0.03, 0) end
cofunction
#183639168Monday, February 15, 2016 2:59 AM GMT

while wait() do game.Workspace.A.Rotation = Vector3.new(0, - game.Workspace.B.Rotation.Y, 0) game.Workspace.B.Rotation = game.Workspace.B.Rotation + Vector3.new(0, 0.03, 0) end
BlocksRocks1234
#183639476Monday, February 15, 2016 3:04 AM GMT

The problem is that it stops spinning

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