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ferano
#183642477Monday, February 15, 2016 3:45 AM GMT

How do I tell if a player gets a kill?
cofunction
#183642620Monday, February 15, 2016 3:47 AM GMT

Humanoid.Died:connect(function() --Code end)
ferano
#183642819Monday, February 15, 2016 3:49 AM GMT

Not to tell if a player has died, but instead to tell if a character gets a kill.
Luo_Basics
#183642863Monday, February 15, 2016 3:50 AM GMT

look at the leaderboard scripts
cofunction
#183642966Monday, February 15, 2016 3:51 AM GMT

Just make it when they kill someone in the weapon or tool: if humanoid.Health <=0 then kills.Value = kills.Value + 1 end kills could be a value in the player who has ownership of the tool.

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