menu
Roblox Forum Archive
Home
User Search
Forums
Donate
search
settings
Home
User Search
Forums
Donate
launch
Go to User Dashboard
Forums
Scripters
Help?
chevron_left
chevron_left
chevron_left
of
1
chevron_right
chevron_right
chevron_right
Help?
ferano
Join Date: 2008-11-23
Post Count: 5094
#183642477
Monday, February 15, 2016 3:45 AM GMT
How do I tell if a player gets a kill?
Go to point in time
arrow_right
10 minutes before
5 minutes before
At time of posting
5 minutes after
10 minutes after
more_horiz
cofunction
Join Date: 2012-12-11
Post Count: 3357
#183642620
Monday, February 15, 2016 3:47 AM GMT
Humanoid.Died:connect(function() --Code end)
Go to point in time
arrow_right
10 minutes before
5 minutes before
At time of posting
5 minutes after
10 minutes after
more_horiz
ferano
Join Date: 2008-11-23
Post Count: 5094
#183642819
Monday, February 15, 2016 3:49 AM GMT
Not to tell if a player has died, but instead to tell if a character gets a kill.
Go to point in time
arrow_right
10 minutes before
5 minutes before
At time of posting
5 minutes after
10 minutes after
more_horiz
Luo_Basics
Join Date: 2014-01-20
Post Count: 5752
#183642863
Monday, February 15, 2016 3:50 AM GMT
look at the leaderboard scripts
Go to point in time
arrow_right
10 minutes before
5 minutes before
At time of posting
5 minutes after
10 minutes after
more_horiz
cofunction
Join Date: 2012-12-11
Post Count: 3357
#183642966
Monday, February 15, 2016 3:51 AM GMT
Just make it when they kill someone in the weapon or tool: if humanoid.Health <=0 then kills.Value = kills.Value + 1 end kills could be a value in the player who has ownership of the tool.
Go to point in time
arrow_right
10 minutes before
5 minutes before
At time of posting
5 minutes after
10 minutes after
more_horiz
chevron_left
chevron_left
chevron_left
of
1
chevron_right
chevron_right
chevron_right